Child Of Karras on 28/2/2009 at 00:21
Dunno if something like that was mentioned before, but I'd like to ask whether you could implement a minimum delay between two door frobbings.
To explain it: If two guys wanna open the same door one usually opens the door and the second one closes it at the same time. This happens several times until one gives up and lets the other one open the door.
If there's a delay - say a second - from one frob to another, this wouldn't be a problem.
[NAUC]Chief on 28/2/2009 at 00:53
Thanks, found my way through dromed to them (had originally hoped not to delve into dromed, hence the looking in the crf files).
Anyway, for anyone else who might want to know a few spawn commands, here's lists (in jpeg form) of the spawn commands for various items:
AI
Tools
Loot
Projectiles
Keys
Barrels
Bells (because it's always fun summoning a gong to frob), also the Avatars so everyone can be scared by EvilGarrett. :)
They were just quick screencaps I took out of dromed, so not too tidy, but useable.
(
http://rapidshare.de/files/45699279/Thief2_MP_Summoning_Lists.zip.html)
Chief.
seventyfour on 28/2/2009 at 10:19
[QUOTE='[NAUC]Chief;1825849']Anyway, for anyone else who might want to know a few spawn commands, here's lists (in jpeg form) of the spawn commands for various items:
They were just quick screencaps I took out of dromed, so not too tidy, but useable.
(
http://rapidshare.de/files/45699279/Thief2_MP_Summoning_Lists.zip.html)
Chief.
Good idea, but I'm recommending the (
http://thiefmissions.com/tafferstavern/) Thief2 Objects List where you can browse through a copy of the object hieracy find the names for the various items.
Sneaksie, Isn't the .bin files name the same as the Model > Shape?
It's the name in the object hieracy that should be used when summoning.
seventyfour on 28/2/2009 at 16:39
Quote Posted by Poesta
I noticed that if I host a multiplayer game, the mission is only open to other players at the first mission briefing. When I get to the next mission briefing it says it's closed. Is this a known bug?
I'm not an expert in this area, but I don't think it's a bug, just a feature that's preventing players from jumping into present games or one of Dark's limitations.
What I know, clients can only join before the host starts the mission/campain, so the game is always closed after the first mission is loading.
I think someone said something about this earlier...
sNeaksieGarrett on 1/3/2009 at 00:36
I believe you can input the hierarchy archetype number, instead of the name of an object. For example, instead of typing /summon LockPick, you could type /summon -1231 or whatever the number is.
but that's a good idea to use that list program
Quote Posted by seventyfour
Sneaksie, Isn't the .bin files name the same as the Model > Shape?
It's the name in the object hieracy that should be used when summoning.
Yes, you're right. Totally my bad. :O Not thinking strait.... I guess I just forgot. And also, the thing about using the name from the object hierarchy: that's correct. I should know that as well because i even did it before "/summon ladder" I believe. :rolleyes:
By the way, there is a way to dump the console commands of dromed into a text file, in case you wanted to know them all :P