novis on 1/4/2009 at 20:11
Unfortunately it seems to me that my friend is giving up, he told me that his MP don't work and with this is done. Even tough, I look after a posibility to play with somebody thief MP, because my game run good, I haven't problems. I'm very curiously, because I don't play yet with nobody and I wish to see how is it. How can I proceed to play with somebody?
sNeaksieGarrett on 1/4/2009 at 21:11
Did he or she bother to try the suggestions by myself, and RH?
In any case, if he or she doesn't want to mess with it anymore, you can try contacting a taffer through the Thief 2 Multiplayer Player Contact Info List.
novis on 1/4/2009 at 21:25
I can't believe he's done this, he make his MP rulesss! I had played with him in this evening and it was so cooool! Congroatulations for that person who does this multimod version. It's very amazing and distractiv at the same time, I'm very impressed and satisfied for this cooperative mode, worth it!
jtr7 on 1/4/2009 at 21:42
Congratulations!:D
RavynousHunter on 2/4/2009 at 00:32
Quote Posted by sNeaksieGarrett
Ravynous_Hunter
Ya know, you could just call me RH, or Ravynous... :rolleyes:
sNeaksieGarrett on 2/4/2009 at 00:47
noted.
RavynousHunter on 9/4/2009 at 03:37
'Ey, Tos, got any news from the war front? :weird:
vort on 9/4/2009 at 03:42
he's been working on something else lately, will probably come back to this again in a little while and hopefully I'll be around to help again too.
jtr7 on 9/4/2009 at 04:05
Vort! You're back! :D
Tos on 9/4/2009 at 21:54
Yeah, as I said a few pages back I've been pretty busy with some other things lately, hence the lack of updates.
If you guys don't mind a buggier-than-usual release though I might get around to releasing what I've done so far on the next version as-is soon. It hasn't been tested much, and I'm sure there are some problems but it includes a few of the things I talked about a while back (mainly overlays for maps and readables, a few bug fixes, and interface improvements).
Unfortunately, I just recently discovered a problem introduced by build 205 that's causing problems on a few of the original missions (at least Kidnap, Casing, and Masks). Due to the order in which the scripts are loaded in these missions, clients may be unable to use containers and a few other objects properly. This is part of the reason for the delay as I was trying to fix it earlier, but I haven't had much luck so far. It's starting to look like this will take quite a bit of work to fix, so I may have to just leave it unfixed for now and release the next version soon...