RavynousHunter on 18/4/2009 at 05:25
If I remember correctly, there are some failable objectives in certain missions that won't end the mission if failed. Other than that, yes, I believe that is what Tos meant.
PsymH on 18/4/2009 at 07:51
Quote Posted by PsymH
Really? Maybe it's a bug in the current mission. I will test it on another FM.
Testet it on another FM and it worked. This was really a bug from the previous fm.
RavynousHunter on 19/4/2009 at 01:40
Hypothetically speaking, is it possible to bind a key to a certain series of commands?
For example:
Code:
bind 1+alt chat "/summon speedpotion"
If you could, that would make summoning things in ThiefMP much easier, as you could simply add the commands in
user.bnd, then just use that key combo to pull up something, be it a zombie, speed potion, or hammerite, instead of typing out the full command every time.
If not, I suppose I could write some kind of macroing program that would execute those commands w/ a certain key combo in C#... Hmmm...
Poesta on 27/4/2009 at 15:48
(
http://i41.tinypic.com/2ahio8n.png) This happened on LotP, more than once. The game continues normally after this. It appears for both the host and the clients. This is build 205 btw.
sNeaksieGarrett on 27/4/2009 at 15:57
weird...:weird:
Tos on 28/4/2009 at 22:28
Quote Posted by davidsung
Every readable book (not paper) looks like this whether om or fm.
And it seems that loading with more than 3 players do not work anymore.
Hmm. Can you give me an example of a book that looks like that in any of the original missions? Preferably one that's near the start of a mission, but any will do. I haven't noticed any problems like that myself, though.
I'll look into the loading problems.
Quote Posted by RavynousHunter
Hypothetically speaking, is it possible to bind a key to a certain series of commands?
You can't do what you're trying to do with the way chat is currently implemented, no. It could be changed at some point in the future, but you'd have to use some sort of macro for now.
Quote Posted by Poesta
(
http://i41.tinypic.com/2ahio8n.png) This happened on LotP, more than once. The game continues normally after this. It appears for both the host and the clients. This is build 205 btw.
Can't help much with that since I don't actually know
what causes that, though that's the first time I've seen that error in many months. Normally, the condition that leads to that error message being displayed would crash the game, but Thief MP allows it to recover (and just displays that warning).
RavynousHunter on 29/4/2009 at 01:32
Quote Posted by Tos
You can't do what you're trying to do with the way chat is currently implemented, no. It could be changed at some point in the future, but you'd have to use some sort of macro for now.
Kickass. I love a challenge. :thumb:
Poesta on 29/4/2009 at 08:25
Quote Posted by RavynousHunter
Hypothetically speaking, is it possible to bind a key to a certain series of commands?
I tried this myself a while ago, I ended up using cheat engine to give myself a 1000 frogbeasts. :ebil: Also, explosive charges ftw.
RavynousHunter on 30/4/2009 at 05:41
True, but I don't think CE is capable of sending keystrokes directly to the game. What if you want to summon a zombie to wreak some havoc? What about a dozen? You get my point. :cheeky: