davidsung on 10/8/2010 at 10:31
I would be pleased to see more animations for the players. Okay, there is a lot of debuging to do... I think the multiplayer "staging" screen is marginal, too. :erg:
I am talking about swimming-, sword-, blackjack-, bow- (its the AI-bow-ani, isnt it?) and lean-animations. Most of them are missing or looking odd, you cant see whether the teammate is trying a heavy sword-slash or holding the blackjack into the air.
For me the MP is playable for up to 3 persons, no crashs or something like it. Cant we take care of the details soon? :)
jtr7 on 10/8/2010 at 10:39
I don't think Tos is gonna be doing anything with the animations. I don't even know who knows how for MP. Basic function and playability are definitely priority, and the great majority of missions were not made with MP in mind, nor optimized or playtested, but I thought more players than 3 were possible and the games had been played with more than 3 since the early days of this mod.
PsymH on 10/8/2010 at 11:00
Quote Posted by epithumia
Just eliminating the annoying resolution change delay when bringing up the map would make the single player experience a good bit more enjoyable.
Ddfix eliminates the resolutions changes, too.
Kethoth on 10/8/2010 at 13:57
I can't see other player, and he can't see me. We have ddfix, Enchachment Packs, version 1.18.
Help!
Tos on 11/8/2010 at 00:43
Quote Posted by Giskard
This modified files are text files only, I use same map files. Is it possible to fix that the program doesn't check this text files during connection?
The currently released version only checks the gamesys that the mission is using. Editing plain text files shouldn't be a problem -- are you sure that everyone has the same .gam file?
Quote Posted by epithumia
The objective and map overlays look extremely interesting. I have no interest in multiplayer, but I'm wondering if it's possible to make use of those features in single player?
You can always host a multiplayer game and play by yourself, or use ddfix as PsymH suggested.
Quote Posted by Kethoth
I can't see other player, and he can't see me. We have ddfix, Enchachment Packs, version 1.18.
The most common cause of this problem is players having different mission files. The next release will automatically boot anyone with a mission file differing from the host's to prevent this.
Quote Posted by davidsung
I would be pleased to see more animations for the players. Okay, there is a lot of debuging to do... I think the
multiplayer "staging" screen is marginal, too. :erg:
I am talking about swimming-, sword-, blackjack-, bow- (its the AI-bow-ani, isnt it?) and lean-animations. Most of them are missing or looking odd, you cant see whether the teammate is trying a heavy sword-slash or holding the blackjack into the air.
For me the MP is playable for up to 3 persons, no crashs or something like it. Cant we take care of the details soon? :)
I can't do anything about missing animations unless someone wants to create some for me -- I'm not an animator. There are no swimming animations in the game, and all of the player animations were designed for SS2, not Thief, which is why the blackjack/sword animations look strange. Getting the animations to play at all was about all I can do unless someone wants to donate better animations to T2 MP (which would be great).
The staging screen may be "marginal" to you, but I've always regretted not being able to include something like it in the initial release. With the way things are now, it's very difficult to get a game going between strangers without using out-of-game resources like the forums, since the interface for finding games is clunky at best and there's no way to communicate before the mission has stated without constant alt-tabbing.
Peanuckle on 12/8/2010 at 00:00
I only just got Thief 2 working on my computer, so this is my first post in this thread.
I just wanted to toss out an idea for a multiplayer FM. Since there could be multiple taffers, maybe a battle FM could be implemented instead of traditional thievery? Have a few players in the back with bows and the ones with good swordsmanship up front?
It could be as simple as an empty square of dirt and a spawn zone for the enemy. Heck, if a timed spawnzone could be created then we could play zombie survival!
bob_doe_nz on 12/8/2010 at 06:49
Orrr...
Captain Of The Guard: Multiplayer. :cheeky:
kabatta on 12/8/2010 at 07:53
From what I remember the multiplayer doesn't cope so well with scripted events.
bob_doe_nz on 13/8/2010 at 01:01
Taff! I just tried. You're right. :sweat::tsktsk:
Giskard on 31/10/2010 at 18:44
what about the master server?