Giskard on 5/12/2010 at 07:04
I hope that somebody makes a coop mod for Thief3 too. There are a good player model in that game which can be useful.
Tos on 10/12/2010 at 01:43
It's very interesting, but I don't think I have time to do much with it right now.
If someone is able to get it to compile however, I will try to clean up the source code for Thief MP and release it. Should make it a bit easier for someone to get multiplayer into a working state (or at least working as well as Thief MP does...) with the source.
jtr7 on 10/12/2010 at 02:10
Oh yeah, I know your time is limited. You don't have to tell me, for taff's sake! :laff: The question was as-is. I was wondering if seeing its structure would inform your work, make sense of some things (not that I know if there are things to make sense of), etc. :angel:
InfinituS on 10/12/2010 at 16:03
Great job Tos :)
I played with a friend of mine yesterday Blackmail mission and for some reason the metal key necessary to advance to the second floor wasn't pickable :confused:
Could you please take a look at this :D Thanks!
Tos on 21/12/2010 at 03:51
New version released (build 218): (
https://dl.dropboxusercontent.com/u/1556418/T2MPSetup_218.exe) Download here.
- Added an objectives menu overlay.
- Fixed a crash when joining a server after having previously been in a game the host had left.
- Restarting the mission from the main menu now allows new players to join the server.
- The server now prevents clients from joining with a different motiondb.bin or mission file.
- Added ability to kick players from the players menu (accessed by pressing tab).
- Added an option to increase game difficulty. Enabling it will make AI more responsive and alert, and prevents the lean forward + blackjack combination.
- Fixed body carrying for the host. Clients still cannot pick up bodies.
I've also decided to release the source code which you can (
https://dl.dropboxusercontent.com/u/1556418/T2MP_PubSrc_218.7z) download here. I only ask that you release the code for any improvements that you may make, as this has been released under the GPL license. I've disabled the global server functionality in the public source to keep only official builds listed on the GS.
Fair warning: the code is a bit of a mess and not very well commented. You will need either VS 2003 or 2008 to build it. I added the 2008 project a few days ago and haven't tested .dlls built with it very thoroughly so it may be buggier than usual. All of the public releases have been compiled with VS 2003. I've included the IDA Pro 5.5 database containing the disassembly of thief2.exe that I work from in thief2_ida.7z in the root directory.
If you have any trouble getting the source to compile or have any other questions, feel free to ask.
Hiatus on 21/12/2010 at 15:56
thank you!
any chance for zipped (non-setup) version, please?
Tos on 22/12/2010 at 00:22
I'd actually decided to phase the .zip releases out -- is there much of a need for one? You can always install the setup to a temporary folder if you just want a couple of the files -- it doesn't add any registry or add/remove entries. The setup version also has the added advantage of not overwriting thief2.exe if it's already been patched.
davidsung on 22/12/2010 at 14:50
Is it posible to allow the player to walk while looking at the objectives like in the map overlays? :)
Quote:
• A very rare bug may cause a player to suddenly appear inside of a wall or solid object. This is extremely infrequent, but there is currently no known way to get out of the object once it's happened other than to restart the mission or reload an earlier save.
Maybe the "/suicide"-command should be mentioned.
Keeper Diana on 23/12/2010 at 04:18
I dl'ed the 218 release but it gives me this message, 'MSVCR71.dll was not found'.
Is there something I'm missing?