sNeaksieGarrett on 23/12/2010 at 04:34
Have you downloaded and used (with success) older versions?
Keeper Diana on 23/12/2010 at 04:38
Quote Posted by sNeaksieGarrett
Have you downloaded and used (with success) older versions?
With release 215, I was able to get to the Multiplayer screen. (There are other questions with that but I'll throw one question at a time :P). With this one I get this message:
Inline Image:
http://img826.imageshack.us/img826/2357/gdfgsd.png
Tos on 23/12/2010 at 05:29
I've uploaded a new version of the setup file at the same link that should resolve that problem. This one contains MSVCR71.dll for those that do not have the Visual C++ 2003 runtime installed.
Quote Posted by davidsung
Is it posible to allow the player to walk while looking at the objectives like in the map overlays? :)
I believe so. Not sure why I disabled that to begin with...
Keeper Diana on 23/12/2010 at 06:02
I dl'ed it again (The same link that reads '(build 218): Download here.') and I got the same message ^^'
(It's strange because I can even see the file in the directory o.o)
Tos on 23/12/2010 at 13:28
Are you sure it's the same file? Could it be MSVCP71.dll instead?
Giskard on 23/12/2010 at 19:58
Hi Tos!
You are a GOD! It works perfectly, cannot find words!
just 1 ask:
when I check the objectives, it's showed with a big black background. Is it normal? I only ask it, because I saw a screenshot about it earlier, but there was no any black background.
Keeper Diana on 23/12/2010 at 23:04
Quote Posted by Tos
Are you sure it's the same file? Could it be MSVCP71.dll instead?
Lol, you're right it is. Sorry, I couldn't tell the difference at first ^^'
Is there anything I can do to fix that? o.o
Keeper Diana on 23/12/2010 at 23:12
I just dl'ed the missing file and it works perfectly! ^^ Thanks!
SO, erm, are there any tutorials for how to get started using the multiplayer? ^^'
Child Of Karras on 10/1/2011 at 22:28
Okay, I've just played the Lost City mission with a friend. Good thing with the overlays, map and objectives. Also good thing you can now see where the host carried dead bodies.
However, as client I had trouble frobbing objects. Boxes and doors sometimes didn't move (or I didn't hear the "locked" sound), also switches weren't moving although they were working (e.g. light on/off). And some conversations were started a couple of times until everything was messed up and all characters were speaking at the same time. :cheeky:
But else, everything worked fine as usual. :)