darthsLair on 15/11/2013 at 14:30
Quote Posted by maga
Done! You see, I told you I didn't understand the dialogues.... :D
@ Pedro: Pls DON'T quit Dromed!!!!
Great that you finished it Maga. Next time:
The Victrola's can be turned off by the player, then turned back on after the dialogues.
Marbrien on 15/11/2013 at 16:51
Mission 2. Embassingly, I've only found 6610 loot out of 7000 (Expert/Headache). I've been to the balcony high above the street at the bottom of the ramp, got the coins in the fountain near the start, taken every painting I can in the hotel, and scoued every house I can get into. Any hints please?
darthsLair on 15/11/2013 at 17:02
Quote Posted by Marbrien
Mission 2. Embassingly, I've only found 6610 loot out of 7000 (Expert/Headache). I've been to
the balcony high above the street at the bottom of the ramp, got the coins in the fountain near the start, taken every painting I can in the hotel, and scoued every house I can get into. Any hints please?
Treasure Chest in the water? The Doctor's House?
SinSober on 15/11/2013 at 17:35
Finished two days ago. Was impressed by the atmosphere (background sounds and music is just great) and level of texture work (I suppose the most time was spent for textures, right?). Loot/switches hunting was really exhausting for me sometimes... Nevertheless - a Great job! Big thanks to all the developers!
baeuchlein on 15/11/2013 at 17:46
I've been playing mission 1 in v0.4 for a while, and there's a problem with the "Destroy the 5 Enhancer canisters". It does not tick off reliably.
Yesterday, I made a saved game while standing [spoiler]on top of the already running machine which is used to destroy the canisters. Then I threw the five canisters through the roof and observed the result. All canisters vanished in a puff of smoke, and sometimes, I got "Objective completed" after that. Sometimes, the objective did not complete.[/spoiler] Afterwards, I reloaded this saved game and tried again. And again, and again...
Sometimes, it worked. Sometimes, it didn't. I cannot see any pattern to this. Whether I threw [spoiler]the canisters into the machine, beginning with No 1, proceeding with No 2 etc., or whether I threw them in regardless of the number, did not matter.[/spoiler] Sometimes it worked, sometimes not. Tried it on two different computers with two different Windows versions (Vista x86, Win7 x64), Thief 2 (one english and one german version) patched to v1.21 and FMSel. No difference.
I think we really need to see a v0.5 of the mission, for it would really be a shame otherwise. Visuals, music and sound are really good, and I'd hate to see that spoiled by a misbehaving objective.
By the way, I had crashes when loading saved games with versions up to 0.3, but it appears to have vanished with 0.4. Didn't use quicksaves much, however.
SinSober on 15/11/2013 at 17:58
Quote Posted by Marbrien
Mission 2. Embassingly, I've only found 6610 loot out of 7000 (Expert/Headache). I've been to
the balcony high above the street at the bottom of the ramp, got the coins in the fountain near the start, taken every painting I can in the hotel, and scoued every house I can get into. Any hints please?
Try also
hotel's kitchen and bar ;)
Cardia on 15/11/2013 at 19:10
Quote Posted by maga
Done! You see, I told you I didn't understand the dialogues.... :D
@ Pedro: Pls DON'T quit Dromed!!!!
I guess i can´t escape Dromed, i have a new proposal to coperate with Firemage...and i still want to finish that project i have dedicated to you.
Cardia on 15/11/2013 at 19:14
Quote Posted by SinSober
Finished two days ago. Was impressed by the atmosphere (background sounds and music is just great) and level of texture work (I suppose the most time was spent for textures, right?). Loot/switches hunting was really exhausting for me sometimes... Nevertheless - a Great job! Big thanks to all the developers!
Textures took also alot of work to select them, but the hardest and longest work here was spent on creating the architecture.
Thanks for palying :thumb:
gnartsch on 15/11/2013 at 20:17
Thanks for this mission !
v.04 was fun to play. And besides the 5 canisters not ticking of reliably, I had no issues at all.
Actually I liked the first mission much better, because it was quite a bit different.
The gameplay for that first mission was very nice and really enjoyable.
Regarding mission2:
I did not like being able to loot several places without anybody caring what I do.
I liked the twists and turns with additional objectives showing up, though. Unfortunately some of the conversations were very low in volume and therefor barely understandable.
... in contrast to the deafening sound of the victrolas all around, which was dealt with by switching them off altogether as quick as possible.
I wonder what kind of civil war is going on in these streets where everyone puts victrolas into near his window and targeting it ar the neighborhood.
:cheeky:
A problem and a question on mission2:
One painting is not obtainable: ID 1664. It seems to be stuck in nirvana in/near the hotel.
And the final question : Where and how to get the secret?
darthsLair on 16/11/2013 at 13:07
Quote Posted by gnartsch
Thanks for this mission !
v.04 was fun to play. And besides the 5 canisters not ticking of reliably, I had no issues at all.
Actually I liked the first mission much better, because it was quite a bit different.
The gameplay for that first mission was very nice and really enjoyable.
Regarding mission2:
I did not like being able to loot several places without anybody caring what I do.
I liked the twists and turns with additional objectives showing up, though. Unfortunately some of the conversations were very low in volume and therefor barely understandable.
... in contrast to the deafening sound of the victrolas all around, which was dealt with by switching them off altogether as quick as possible.
I wonder what kind of civil war is going on in these streets where everyone puts victrolas into near his window and targeting it ar the neighborhood.
:cheeky:
A problem and a question on mission2:
One painting is not obtainable: ID 1664. It seems to be stuck in nirvana in/near the hotel.And the final question : Where and how to get the
secret?
Thanks gnartsch,
I resolved the lost loot in London. Don't know about the secret.Quote Posted by baeuchlein
I've been playing mission 1 in v0.4 for a while, and there's a problem with the "Destroy the 5 Enhancer canisters". It does not tick off
reliably.
Yesterday, I made a saved game while standing [spoiler]on top of the already running machine which is used to destroy the canisters. Then I threw the five canisters through the roof and observed the result. All canisters vanished in a puff of smoke, and sometimes, I got "Objective completed" after that. Sometimes, the objective did not complete.[/spoiler] Afterwards, I reloaded this saved game and tried again. And again, and again...
Sometimes, it worked. Sometimes, it didn't. I cannot see any pattern to this. Whether I threw [spoiler]the canisters into the machine, beginning with No 1, proceeding with No 2 etc., or whether I threw them in regardless of the number, did not matter.[/spoiler] Sometimes it worked, sometimes not. Tried it on two different computers with two different Windows versions (Vista x86, Win7 x64), Thief 2 (one english and one german version) patched to v1.21 and FMSel. No difference.
I think we really need to see a v0.5 of the mission, for it would really be a shame otherwise. Visuals, music and sound are really good, and I'd hate to see that spoiled by a misbehaving objective.
By the way, I had crashes when loading saved games with versions up to 0.3, but it appears to have vanished with 0.4. Didn't use quicksaves much, however.
I have
reworked the stims controlling the destruction objective in v.05, so we will see. It seems as though the stim reliability has gone out the window with NewDark, or maybe it's just me gone out the window. Probably the later. Thanks for playing, and for your kind words.