gnartsch on 17/11/2013 at 17:58
It can not be opened, because there is nothing behind it.
csamba on 17/11/2013 at 18:35
Quote Posted by gnartsch
It can not be opened, because there is nothing behind it.
Thanks, so I have to look for
a missing purse somewhere else:sweat:
Gnartsch, haven't you found
the secret in Mission 2?
csamba on 17/11/2013 at 19:27
I found the missing purse and encountered a curiosity: no matter where I am, obtaining the last pieces of loot - above ~4110 - instantly ends the mission (with all other objectives, except the last, already completed).
Also in mission 2 the last piece inside the ship must be grabbed very quickly, with the "mission complete" already on the top of the screen...
Cardia on 17/11/2013 at 22:04
Mission updated to V.0.5:
(
http://dfiles.eu/files/jfasm18y1)
So i guess this is the last update, no crashes, no bugs, no lags, objectives are now easier to acomplish.
:D
Cardia on 17/11/2013 at 22:08
Quote Posted by csamba
Another great classic in Cardia1 style, congrats and let them coming...
One question in Mission 1:
How can I open the inert-looking metal door in the cistern? It is between the generator room and the ladder (if I had a compass I'd say it's on the South side) and I suspect a piece of loot behind it.Thank you Csamba, that metal door is fake, the only thing that is likely to be beyond that door is the game backstage...wooden sticks supporting the walls made of card, some spotlights, cables, cameras...etc:)
Shadowcrawler on 18/11/2013 at 00:59
I have not found any clue as to the code for the cannisters. also I see the room with the bombs, but cannot get to them. I read in the forum, you turn off power, turned off all generators I can find except two that are behind gates, with a generator console you cannot turn off. .....just after the big round vault door to the mech staff bunk area. all other gnererators are off.
what am i missing?
darthsLair on 18/11/2013 at 01:52
Quote Posted by Shadowcrawler
I have not found any clue as to the code for the
cannisters. also I see the room with the bombs, but cannot get to them. I read in the forum, you turn off power, turned off all generators I can find except two that are behind gates, with a generator console you cannot turn off. .....just after the big round vault door to the mech staff bunk area. all other gnererators are off.what am i missing?
What do you mean, you
can see the room with the bombs,but cannot get to them?For access to the
Bombs, Go from the Well, go thru the double doors. Go upstairs and find the vertical sliding door (the only one, near the end of the hall. Use your moss arrows, as to not alert the monsters. Then go downstairs to the end of the hall and go through another set of double doors. Go to the left, and you will see a hole in the wall. Go thru that, and proceed into the building. Go thru the garden, into the door. This is the radioactive area from an experiment gone bad. Go diagonally to the right, and notice the stairway, go past that and into a couple rooms where the walls have been blown out, and you will see a checkered floor. Go up the stairs, and when you get up on top of the stairs go directly into the window that goes into the office. Look at the bottom left of the library shelf, then go left through the office door, then another left and up the ladder. In this office
pick up the red code book.For turning off
the generators. okay There are 2 generators that have to be shut off, sounds like you have shut down the one in the Cistern area, the generator room next to the bathroom. The other one is in the Creature Pen area, down one of the halls at the end. There is a plaque inside to identify it. Shut that off, then you will have access to the Enhancer Prototype in the upper Mech Lab.
Shadowcrawler on 18/11/2013 at 02:09
going up the lift, I see signs for cannister room, lab, creature pen. I do not see any sign for generator anywheere. nothing on floor at top of lift has a sign for generator.
I do not find any doors other than the rooms I listed above. There is a closed door/panel with a mech bot behind it.
the creator pen as 4 levers that cannot be moved
are you referring to where mr gonne is found?
darthsLair on 18/11/2013 at 02:20
Quote Posted by Shadowcrawler
going up the lift, I see signs for
cannister room, lab, creature pen. I do not see any sign for generator anywheere. nothing on floor at top of lift has a sign for generator.
I do not find any doors other than the rooms I listed above. There is a closed door/panel with a mech bot behind it.
the creator pen as 4 levers that cannot be movedare you referring to where mr gonne is found?
Read my last post (spoilers)
This explains where the 2 generators are that you need to gain access to the Enhancer Prototype.The Creature
pen is in the old Mechanist Creature Lab, and that is in the instructions on how to get to the generators you need to turn off. Go to the well first, then go through the double doors, and to the right down the hall. That door on the end is one of the generator rooms. In this
Building is the Creature Pen, and Creature Laboratory, also the place where you must blow some gas pipes with one of time bombs.
Shadowcrawler on 18/11/2013 at 02:40
i have read these spoilers already. in the hall that has the creature pen area and a lab, there are no plagues for generators. there is a small room at the end of the hall, two sets of doors that do not open, a few chairs. A mechanist was there, I knocked him/her out.
No doors open other than doors to the two labs and creature pen upstairs.(after leaving lift). I have the 6 cannisters after reading the earlier post about the 4 digit code.
I am on version 4.0. I don't know what version you used, but what you described does not exists where I am now, where I have described before.
Can you send a screenshot of the area you are talking about?
The well area has the single and double doors that lead to the generator pair there, and Mr. Gonne. Going up the small stairs and back through the bunk area leads to no sliding doors of any kind.
People mention the well and double doors. I have not found anything the looks like a well, hence no double doors at the well. I found the two pumps with the hidden switch witch leads to Gonne. No idea where the well is.