darthsLair on 18/11/2013 at 23:33
:laff: only under certain conditons. Next update if any, I will use the same trap and create a new secret. ;)
csamba on 19/11/2013 at 17:16
Quote Posted by darthsLair
:laff: only under certain conditons. Next update if any, I will use the same trap and create a new secret. ;)
In that case please allow
more than 2 seconds - while the mission is already over - to find and pick up the last gem from the mine cart inside the ship. Obsessive persons prefer finishing with full loot, whenever possible.:joke:
Silent Warrior on 19/11/2013 at 18:22
thank you Brethren for putting a mirror for this mission. :thumb:
Cardia on 19/11/2013 at 22:03
Thank You mike for hosting the mission at your site. The thread title is already 0.5
Renault on 19/11/2013 at 22:13
Right, but the file is "RiseOfMechanist_V.05.zip"
baeuchlein on 19/11/2013 at 22:29
Quote Posted by gnartsch
You filled the entire room with concrete ? :eek:
Goddam*it, you are not willing to give away it's secret, are ya? :cheeky:
I think he's a member of the local mafia and has hidden some dead bodies in there.:ebil:
Quote Posted by gnartsch
:weird: Seems like DromED took the chance to veto against this statement.
The debriefing screen after mission 1 told me I had pickpocketed "2 out of 0"...
Quote Posted by Shadowcrawler
found the well rope and went up. The two
monters , they duked it out. shut off the generated, went back later to the bombs near the creature pen , they glass doors are all still shut/sealed.will retrace steps to be sure nothing is missed, but all generators I can touch are off, have not gone through the
contaminated area with the walking stiffs yet.I think you are confusing things here.
The two bombs which you need to destroy some machines cannot be obtained without going through
the contaminated area at least once. They are
not located in a futuristic-looking Mechanist area. They are not behind any glass doors either.
Some of the generators have to be shut off in order to get the Enhancement canisters. They don't have anything to do with obtaining any bombs. Once you have all canisters
(seven canisters, including two prototype versions), you don't have to touch any generator ever again.
The generators which have to be shut off to obtain the canisters are a little bit different from the others. One of them has
a plate next to it which says "Turn Off!" near the end. It is located in a small room near the foot of a staircase. The other one
has two lights mounted on top of the controls. Switching this generator off starts an alarm, and the blue light goes out while the red one lights up.Quote Posted by cardia1
Mission updated to V.0.5 [...]
So i guess this is the last update, no crashes, no bugs, no lags, objectives are now easier to acomplish.
I'm afraid that's not the case.:( The objective to destroy the canisters still does not tick off reliably. Same problem as before: Sometimes it works, sometimes it doesn't, although I reloaded the same saved game (made with v0.5 this time) with Garrett standing on top of the activated machine every time.
There were a few other strange (but not critical) things I noticed while playing mission 1 of version 0.5 yesterday. For example, at least one of the
pipe sections (the one near the courtyard where a treebeast and another monster fight if the player raises two iron gates) could only be destroyed with one of the time bombs. The other one did not activate itself if I dropped it there. Didn't check whether the other location also "prefers" one of the bombs.
Near the beginning, in the area where one gains access to an elevator, there are two keys that open the
elevator doors. One of them is located
on the belt of a Mechanist guarding the access door leading to the next area, the other one can be found on
the base of a generator in a room next to the lift, containing three control boxes and two switches. One of these keys is numbered, as if the player could obtain more than one of them, the other one is not. Depending on which key is found first,
both are either called "lift motor" or "pressure door". They still serve the same function, they always
open the lift door. Furthermore, if the player obtains both keys but does not use or drop any of them, one of the keys will vanish from the inventory as soon as the second key is obtained.
jiansonz on 21/11/2013 at 21:49
Quote Posted by csamba
In that case please allow
more than 2 seconds - while the mission is already over - to find and pick up the last gem from the mine cart inside the ship. Obsessive persons prefer finishing with full loot, whenever possible.:joke:
You can visit this place before all the other objectives are done, and rummage around as you please. I found
some bananas and fire arrows there, too.Nice set of missions. Lots of weird (but interesting) stuff going on in the first, and the second mission looks great. (Question for mission 2: I read in the thread that one place where a ladder goes up to an attic hatch, it can't be opened - that there is no attic. Is this the case for both such places?
darthsLair on 21/11/2013 at 22:07
Quote Posted by jiansonz
You can visit this place before all the other objectives are done, and rummage around as you please. I found
some bananas and fire arrows there, too.Nice set of missions. Lots of weird (but interesting) stuff going on in the first, and the second missions looks great. (Question for missioon 2: I read in the thread that one place where a ladder goes up to an attic hatch, it can't be opened - that there is no attic. Is this the case for both such places?
Thankyou, glad you enjoyed them. Yes, as far as I know, there are no accessible attics.
Printer's Devil on 24/11/2013 at 04:54
Good looking mission Darth, though I couldn't find enough loot to proceed. Still 600 short. Huh. Getting blind in my old age, I guess.
Jumped into the loading docks near the mansion hoping for more. Just dead end (and flying) doors.