Azaran on 6/12/2012 at 06:14
Great mission so far, but I'm stuck. I can't find the key to Everett's house.
AntiMatter_16 on 6/12/2012 at 06:25
You might buy and read the tip from the store at the beginning.
Or just look at this spoiler. Access underneath through the sewers.
Azaran on 6/12/2012 at 06:42
Thanks! I hadn't seen that grate
gnartsch on 6/12/2012 at 07:49
Congrats on the release, Antimatter_16 !
I thought I would play this mission real quick, but I was wrong. :eek:
Kept searching for the first key for almost half an hour and had to lookup the spoilers above. :erm:
And now I have to give up for the moment, since work is calling :mad:
The Mike on 6/12/2012 at 14:27
I was just saying how much I missed small contest-style missions over in the megathread- you FM authors and your way of reading my mind is, at times, terrifying. :thumb:
This was a lot of fun! I've finished everything, but I still haven't accessed that building near the beginning with the elevator inside of it. I see the key hanging inside, so I'm assuming I have to access it through the rooftop or sewers or something, but I can't seem to find the right way. Can anyone point me in the right direction?
Swiz on 6/12/2012 at 14:38
That took me me a while,too.
Go up the fire escape at the side, there's a switch to open the upper door you can frob through the window
The Mike on 6/12/2012 at 15:14
Thanks for the help Swiz! Even knowing where to look, finding that switch was pretty rough.
Once again, great mission! A few things:
1. I loved all the little touches here- the bugs flying around the light near the open window, the fish swimming around in the water, the transparent windows showing you areas you can access later (the one with the lantern guard behind it that was there just for aesthetics was great too)...little things like these tend to impress me more than anything, so 90% of this mission was me going "OH HEY LOOKIT THAT." Really great work dude!
2. The furnace puzzle. Not much to say, it was just awesome- as was the generator the barman obsessively turns back on. I really got the feeling I was annoying the hell out of him.
3. The small area after the "Abandon all hope" plaque. WHY YOU TRICKY DEVIL YOU.
4. A couple small issues in case you ever plan on updating this again: I get the feeling that the kitchen window just above the garden entrance is suppose to be accessible, but I always get stuck when trying to crouchwalk through it. The same thing happens when I attempt to exit through it from inside. Also, Everett seems to be able to see through doors; I knocked out Ariel with the door closed and he went into full alert in the next room.
Thanks for the mission, Antimatter! It was extremely kickass.
skacky on 6/12/2012 at 15:38
Yeah I'm having a lot of fun with that one too. Really nice atmosphere and nice little touches like TheMike said. I'm not done with it yet but I'm really liking it, I like this idea of building missions in a very small area, I remember the 64 contest had a lot of nice entries and I wouldn't mind another one, to be honest. :p
Tannar on 6/12/2012 at 16:48
I completely agree with The Mike!
Which happens far too often and makes me a little concerned...
nickie on 6/12/2012 at 17:57
More to the point, it makes me concerned.
I was asked recently about whether a NewDark contest might be in the offing. Perhaps the next contest could/should be a small size one - just for a change.
But I agree with the size doesn't matter comment. This was fun to test and to play. :)