intruder on 15/7/2010 at 13:59
I'm sorry for double posting, but I think this is important:
I've released a new version of this mission that includes the following changes:
1. the "Don't knockout more than 4 people"-objective on "Hard" is fixed
2. for all those of you playing with the unpatched or somehow corrupted version of Thief 2 I've included a properly patched version of gen.osm.
The file can be found in the archive, inside a folder called "Updated Script". So if you can't get the copy machine working, copy the gen.osm from the archive into your Thief 2 folder and replace the existing file.
3. a chair with transparency issues in the 2nd floor office has been fixed
Here is the download link: (
http://www.southquarter.com/downloads/SVC_ANightsProfit_v1.1.zip) southquarter.com
@any moderator: could you perhaps add this information to the first post in this thread?
ghost_in_the_shell on 15/7/2010 at 14:22
As I was wandering around on expert looking for missing secrets I also noticed that there is possibility to swim behind the invisible barriers limiting space accessible for player to explore in the harbour, which I suppose should be fixed in the next update :thumb: If someone want to sightsee this area investigate the water on the left from the back of the ship.
There is also minor glitch in texturing of the door portal leading from corridor on the first floor to the office (look down on the inside of the door frame).
Anyway, this mission appeared to by even more fun on expert, because additional objectives adds some entertainment. I did not feel the label objective to be confusing as there are detailed instructions about how to complete the task and the FM author did what he could to assure that player will read the instructions (by making it another objective). Even the fact that I as a player don't like play with KO/kill limits did not spoil the fun for me.
I like this mission very much. Congratulations Intruder for such a good job done :)
Iceblade on 16/7/2010 at 06:40
Excellent mission...I love warehouse missions, especially those with darker and dirtier atmospheres (I liked the other dock mission that you've done Intruder, but I prefer the darker tones).
This is one I decided to play on all three difficulties, not only because of the additional objectives/tasks but because I liked the mission in-general. I didn't really mind the partial ghosting either, the patrols were easy enough to avoid but still difficult enough to keep me on my toes. I especially liked the expert puzzle of the label objective. Took me a few re-calculations to get the right result within 10 labels.
So definitely another little gem from the Intruder. Now I im-patiently await your next release. *tap tap tap* :cheeky:
bob_doe_nz on 16/7/2010 at 07:36
Now I dare you all to try and do something...
Ride the seagull... :cheeky::joke:
ghost_in_the_shell on 16/7/2010 at 15:14
Quote Posted by bob_doe_nz
Ride the seagull... :cheeky::joke:
Is it something like rocket jumping from old good Quake times? :joke:
doug on 18/7/2010 at 17:43
in the room that you use the cog ,i put the correct codes in,but the 3 doors downstairs,dont open,am i doing something wrong can anyone please help.
Tannar on 18/7/2010 at 18:18
Are you putting in one code at a time? When you enter a code, whatever door was opened by the previous code will close.
maga on 18/7/2010 at 21:07
Lovely mission! :thumb: I am in depot 13 cannot find a key to open the door downstairs. Upstairs I only found a safe which I opened Pls hint......:D
intruder on 18/7/2010 at 21:34
There is no key for depot 13. You won't find a key for all depots in the warehouse since some tenants took their key with them after work.