doug on 19/7/2010 at 09:01
Quote Posted by doug
in the room that you use the cog ,i put the correct codes in,but the 3 doors downstairs,dont open,am i doing something wrong can anyone please help.
yes i am putting one code in at a time
doug on 19/7/2010 at 09:05
Quote Posted by Tannar
Are you
putting in one code at a time? When you enter a code, whatever door was opened by the previous code will close. yes i am putting one code in at at a time, tried all 3 llevels
ghost_in_the_shell on 19/7/2010 at 10:20
Do anyone found some use for Spring Wiring and Iron Chasis that can be found in the inventors workshop? Both things goes into Garret's inventory, I wonder what are those things for. Maybe it's for some hidden bonus objective? :weird:
bob_doe_nz on 19/7/2010 at 11:58
Quote Posted by ghost_in_the_shell
Do anyone found some use for Spring Wiring and Iron Chasis that can be found in the
inventors workshop? Both things goes into Garret's inventory, I wonder what are those things for. Maybe it's for some hidden bonus objective? :weird:
I think Intruder forgot to unfrob those items. :eww:
intruder on 19/7/2010 at 16:41
Quote Posted by doug
yes i am putting one code in at at a time, tried all 3 llevels
Do you hear any sounds when you've entered a correct code?
If not, you're probably playing with outdated versions of the original scripts.
The most recent version of gen.osm can be found in the zip archive and the most recent version of convict.osm can be found here:
(
http://thief-thecircle.com/download.asp?fid=603%20convict.osm)
Replace your scripts with them and then try again.
Quote Posted by ghost_in_the_shell
Do anyone found some use for Spring Wiring and Iron Chasis that can be found in the
inventors workshop? Both things goes into Garret's inventory, I wonder what are those things for. Maybe it's for some hidden bonus objective? :weird:
Quote Posted by bob_doe_nz
I think Intruder forgot to unfrob those items. :eww:
Why should every item that can be picked up have a purpose? As I've said during the beta test: you can use such items to distract guards when throwing them in a direction opposite to your location etc.
doug on 19/7/2010 at 17:27
yes i do hear sound when i put the codes in,a ckinking noise,and a click a split second later,i picked a lock ,that got me into 12, i then found a key and got into 11, there is a safe on rthe wall there i need a key,that might get me inti 13,anyone know where th key is
doug on 19/7/2010 at 17:40
Quote Posted by doug
yes i do hear sound when i put the codes in,a ckinking noise,and a click a split second later,i picked a lock ,that got me into 12, i then found a key and got into 11, there is a safe on rthe wall there i need a key,that might get me inti 13,anyone know where th key is
found the key, still cant find a way into 13
gnartsch on 19/7/2010 at 19:22
Quote Posted by doug
found the key, still cant find a way into 13
Once you activated the code, you may enter
from the outside.
The regular doors do NOT open by code.
maga on 19/7/2010 at 19:25
Playing on hard. I'm missing loot. :( It seems I've been everywhere...... Is there a loot list?
And the Laughing voice I hear in the ship, is there anything to be done?
intruder on 19/7/2010 at 19:54
Quote Posted by maga
Playing on hard. I'm missing loot. :( It seems I've been everywhere...... Is there a loot list?
Quote:
Notes: A complete lootlist is included in the archive (made by ffox)
(excerpt from the missions readme)
You can find a complete lootlist as .html file in the archive :thumb:
Quote Posted by maga
And the Laughing voice I hear in the ship, is there anything to be done?
Nope, just a bit of background story to make the ship a little more interesting.