Random_Taffer on 11/7/2010 at 20:15
Odd. The background music shouldn't even begin until he's finished talking.
The escape must have been a fluke if you were really as brief in the shop as you imply. Normally the starting troops can hold off the enemy for a couple minutes- especially on normal- but I suppose it is possible to lose quickly.
Here is what the repairman says if you want to know and still can't hear him:
Welcome to Hell, Captain. We need to get this gate closed but it's jammed. Here, take this money. You can use it to buy soldiers and equipment at the mage shop to your left. The troops I've posted can hold off the undead for a moment but don't doddle. Our scouts report that even more hordes are on the way, so keep the foul things away from me while I work. You keep them off of me and inside the walls and we'll both see the sunrise. Good luck and may the builder protect us all.
bjack on 11/7/2010 at 20:45
Thanks for the text. I could hear a little of what he said, but his voice was about 20% as loud as the background noise (thunder). I was mistaken about the music. There wasn't any yet. I've tried again on a faster system and got about 5 1/2 minutes into it. I was stopped by a runner and had not put a mine down yet. Duh!
intruder on 11/7/2010 at 22:07
Thanks for this mission Random_Taffer! It was somehow unexpected, but I enjoyed it very much. A very creative FM so to say :D
My strategy after several attempts to finish the mission:
Firemages, firemages and again, firemages.
I placed them on the defensive corridors to the left and right as well as in the center (2nd floor). Their shots with huge area damage is just what you need to wipe out the undead.
This worked well on all 3 difficulty levels, although it was a close one on Expert.
darthsLair on 12/7/2010 at 03:32
Cool Random_Taffer ! I am not any good at it, but I stayed with it for a half an hour or so, commanding a few here and their, but mostly bit the dust. Great concept ! I can see where this could come in handy for Training to Command small forces. Congratulations on your release !:thumb:
MrMunkeepants on 14/7/2010 at 07:32
whew, this is an intense fight! :sweat: it was a lot of fun, though - congrats & thanks, Random_Taffer!
thanks for posting the time objectives, PotatoGuy, I'd made it long enough a couple of times on Normal without realizing what to do to end it.
my strategy was:
a Hammer by each ledge door
2 mages in the big central window
a fire archer on each ledge
mines in the corridor
I tried hiding frog beasts in the nook with the ladder (to chase runners), but quickly discovered that they explore a bit and WILL set off any mines in the corridor :o there went 80g...
I just had to pick up loot as it fell (to mitigate lag) and replenish fallen soldiers.
*I have also encountered the "search and never return to post" bug that was reported earlier. I've had a couple of mages and Hammers walk behind the table and stay there, facing the wrong way.
*perhaps prayer benches (the low kind, to be knelt on) could be turned sideways and put along the ledges to keep guards from falling down? that should still be low enough for Garrett to jump over.
*as Elkston mentioned, I would love to see the courtyard open to explore. the guards should know better than to go out there, though
Random_Taffer on 14/7/2010 at 13:07
Very close to my own strategy!
Well done, and thank you! I'm glad you enjoyed it.
Lawviz on 17/7/2010 at 05:21
If you ever update it, I want the archers/ mages to just STAY PUT!!! I lost 90% of my archers when they stepped off the ledge and into the main pit/hallway. Then they'd see zombies farther than I can reach and rush out there and kill, dropping coins I can't reach. Hammers and sword guards are fine to run about, but dangit, those archers seem to enjoy point blank shots :(
bobber on 18/7/2010 at 23:50
Gosh I had fun with this. I was worn out after 34 minutes playing normal! I didn't see or hear any message telling me the lever was fixed so I just went over to it finally and frobbed it. My strategy involved about 75% mages, 25% fire arrowmen.
The music was spot on helping to increase the intensity of gameplay.
Great mission. Well done. Thanks, R_T :thumb:
Random_Taffer on 19/7/2010 at 01:13
Glad you enjoyed it. There's supposed to be a trumpet that sounds and a message that comes up, but it's brief.
ghost_in_the_shell on 19/7/2010 at 10:28
Not my type of fun, definitelly, but I admire the creative concept :cheeky:
Quite well executed idea of tower defense in full 3D :thumb:
Music is also enterteining. I always like to hear Lux Aeterna played in the menu of the FM, despite the annoing trend of it being included in almost each movie trailer released these days... :p