Ankh69 on 27/12/2010 at 19:05
I have to admit, I can't find the sixth note. xD
I know its outside the mansion and off the ground. Help?
gnartsch on 27/12/2010 at 19:28
Quote Posted by Ankh69
I have to admit, I can't find the
sixth note. xD
I know its
outside the mansion and off the ground. Help?
It's
outside the mansion. You need a rope-arrow.There are not be many places to make use of it in front of the mansion, so you should be able to find it. :cheeky:
It's not easy
and requires some acrobatic talents.
zajazd on 12/4/2020 at 07:43
Quote Posted by Gloria Creep
What a nice mission to play! It's great Eepcat! Thanks for the Dewdrop secret!
I love it :cool: :thumb:But now: hand out the code to me, because I'm so tired to go all the way to those boxes :sweat: :eww: ... yeah I know ..... :angel: :angel:
I'm a fan of Eepcat's missions but I felt the same way :p
fortuni on 30/11/2023 at 10:05
dml courtesy Jax
Fixes
- End game pocket stats (showed -5 pockets available)
- Block frob (locker door)
- Fireplace in kitchen
- Misplaced objects
Code:
DML1
//T2 FM: Settling a Score by Paul D Rotter (eepcat) / Fixes: miss20.mis.dml
//pickpockets
-Link 1233 1234 "ControlDevice"
//block frob
+ObjProp 277 "BlockFrob"
{
"" true
}
//fireplaces
ObjProp 299 "PGLaunchInfo"
{
"Min Time" 1.0
"Max Time" 1.0
}
ObjProp 329 "PGLaunchInfo"
{
"Max Time" 0.7
}
//objects
-ObjProp 730 "PhysType"
ObjProp 730 "Position"
{
"Location" 164.985, 134.159, 85.0101
}
-ObjProp 751 "PhysType"
ObjProp 751 "Position"
{
"Location" 199.074, 154.239, 90.9108
}
+ObjProp 751 "PhysType"
{
"Type" OBB
}