Master of Dromed on 6/5/2020 at 10:35
Hey everyone,
This is my first FM for Thief2, A Tough Night!
This mission was made for Thief2 The Metal Age Anniversary Contest but because it used features from Dromed Deluxe (monsters, textures etc.) was not accepted to take part in the contest.
DESCRIPTION: This is a huge city mission so don't expect to finish it fast. A few hours of play are required even at normal mode. The story takes place between TDP and Thief 2 The Metal Age. The City is still old and dark in many areas still you can feel the air of the new Metal Age that is coming. Garrett takes part in a conflict between the Baron and the Wardens. Just read Garrett's Journal in your inventory at start. It contains all the story lines and all you need to know in order to play this mission.
SCREENSHOTS:Inline Image:
<a href="https://ibb.co/jHhT92f"><img src="https://i.ibb.co/Yb234MQ/picture006.png" alt="picture006" border="0"></a> <a href="https://ibb.co/VDn66ws"><img src="https://i.ibb.co/S0YSSfz/picture007.png" alt="picture007" border="0"></a> <a href="https://ibb.co/51xNgws"><img src="https://i.ibb.co/S67h4GV/picture010.png" alt="picture010" border="0"></a> <a href="https://ibb.co/pwDghPd"><img src="https://i.ibb.co/xLvyFs6/picture011.png" alt="picture011" border="0"></a>Updated to version 6.0 (21.06.2020):
-The mission is now fully playable in New Dark. For those of you who still play in Old Dark you can find some old .pcx map files in the folder intrface\miss20\english\pcx and you can switch the .png files with those
-Fixed a lot of bugs and problems reported by players
-Fixed the bugged objective on expert with Mr. Orwell's mask - now this is a normal mode objective and is much easy to complete
-Added new maps, more detailed and a map of the whole city. Added Raputo's route on the map
-Fixed the gameplay, now it's more linear and faster
-Changed the story a bit
-Fixed the compass, now it's working fine
-The locations of Lady Catherine and Mr. Orwell are now marked on the map
-Added loot, changed loot locations - now it's easier to complete the loot goals
-Changed the lightning on streets - you have more shadows to hide. You can turn off the lamp posts on many streets
-Decreased Raputo's route time, he completes the route in 27 min instead of 1h 45 min. Now you can find him much faster
-Added some gameplay hints for those of you who get stuck and cannot progress further - in the files Gameplay Hints.txt and A Tough Night.txt
UPDATE LINK: 53,8 Mb (80,8 MB Unzipped)
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https://drive.google.com/file/d/1Gkt9768vzaV3D154iCPdFXGOSNmIVWru/view?usp=sharing) https://drive.google.com/file/d/1Gkt9768vzaV3D154iCPdFXGOSNmIVWru/view?usp=sharing
A.Stahl on 6/5/2020 at 11:31
Congratulations on the release, but be ready: the grumpiest Thief 2 fan is here and he's going to devastate you with critique! Mua-ha-ha-ha!
Bosh on 6/5/2020 at 12:32
Congrats on your new FM (and part 2) :thumb:
fortuni on 6/5/2020 at 13:18
What a wonderful surprise and congratulations on your first ever mission. :thumb:
Dr.Sahnebacke on 6/5/2020 at 14:11
This is wonderful! Thank you for your work. I'm looking forward to play your mission the next evenings [emoji847][emoji847][emoji847].
Gesendet von meinem SM-T585 mit Tapatalk
Yandros on 6/5/2020 at 16:05
Congrats on the release(s) MoD! Glad you got them out for everyone to enjoy.
Galaer on 6/5/2020 at 17:31
I beat this mission in 2 hours on Hard and collected 2664 loot. I never could find key to locked door at the end of street leading west from starting house and keys to 4 houses near Opera House. Maybe these places are only available on Expert.
1st page of map looks the best, but it get messed up if you scroll to next page and return back to it. Other pages of map are drawn with white lines and unfortunately they are barely visible. Also on 2nd page of map you switched West with East. It should be other way (just like you showed on page 3).
Some areas are very empty. Some streets looks the same, so I had few time Deja vu feeling that I was there, but actually I wasn't. Guards are very sensitive, especially purple guards. Only they can't be KO-ed when they are in search mode and even if they calm down, you need to wait few minutes before you will try to KO them. And if guards are near each other, there is no way to KO one of them quietly. Placement of the guards is challenging. In other words it's really tricky mission. Interesting first mission.
Tannar on 6/5/2020 at 17:35
Congrats on the release! Looking forward to playing it!
Master of Dromed on 6/5/2020 at 18:39
Quote Posted by Galaer
I beat this mission in 2 hours on Hard and collected 2664 loot. I never could find key to locked door at the end of street leading west from starting house and keys to 4 houses near
Opera House. Maybe these places are only available on Expert.
1st page of map looks the best, but it get messed up if you scroll to next page and return back to it. Other pages of map are drawn with white lines and unfortunately they are barely visible. Also on 2nd page of map you switched West with East. It should be other way (just like you showed on page 3).
Some areas are very empty. Some streets looks the same, so I had few time Deja vu feeling that I was there, but actually I wasn't. Guards are very sensitive, especially purple guards. Only they can't be KO-ed when they are in search mode and even if they calm down, you need to wait few minutes before you will try to KO them. And if guards are near each other, there is no way to KO one of them quietly. Placement of the guards is challenging. In other words it's really tricky mission. Interesting first mission.
Thank you for your feedback Galaer!
About the locked door you mentioned
it is really tricky to get past that door. If you noticed
there is a guard patrolling from inside the building to the outside back and forth over and over again. The only way
to get inside is to sneak at the back of that guard silently and when
he opens the door you block the door with your body preventing it from closing. If you made no noise the guard can't
even notice this. Or you can
KO the guard right after he opens the door. There is
no key for that door you can find outside the building,
the key is inside in a room on the wall. I know this may seem odd for some players. That key
can open another door of a building near, once you opened it you get inside a room with a sleeping woman and you can steal its purse.
On the expert level there
is an objective in that building, to steal a mask which is inside a chest in the room. The mask
belongs to an opera actor who can be found inside (only on expert level). Again you can
get inside by sneaking behind the guard or behind the actor, both are
patrolling from inside to the outside of the building. Be carefull
not to KO them before they open the door :)
About the
four doors around the starting area they cannot be opened with a key, some merchants
are patrolling inside the rooms and outside to the streets on an interval (5 -10 min). If you
are patient enough wait until they open the door and you can block the doors with your body and prevent them from closing. In some
of the rooms you can find some gold, others are just empty.
I know the map is not great since i'm not very talented at drawing maps. In the next update i will draw a new map.
The gameplay can be hard especially on hard and expert, play on normal mode first if you find it difficult. The alertness on guards is set pretty high. On expert i set up a KO limit so it's much harder to finish.
Psych0sis on 6/5/2020 at 19:16
So what you're saying is on expert you're basically softlocked if you just so happen to KO the guard that walks through that door, which apparently is the only way into that area behind the door, and thus must hope you have a save from before knocking him out or just restart the mission?
Am I the only one that sees a bit of a design flaw here? Why not at least put a key somewhere outside or make the door be pickable?