Master of Dromed on 12/5/2020 at 10:54
Quote Posted by frobbin hood
Thanks. I think Raputo is lost! I've been
in the tavern for about 20 mins.
The guard is dead - so I cannot get the
mask. I got him (and most of the guards) to
chase me to my House - the guards there don't like intruders!
Yes, you have
to wait a long time for Raputo to show up since he has a very long route. Maybe more than 20 min. Don't worry it's not lost :) If the guard
is dead, in the house is still the actor, Mr Orwell who patrols from inside to the outside of the house. See if you can
catch him when he open the door and get inside. I will test in the game now to see what is the exact waiting time for Raputo if you stay in one place.
Well i tested this and
it's seems it's not such a good ideea to wait for him in one place since only in his mansion he stopped for 20 min. Maybe it's better
to search for him again in these 4 locations: tavern, mage building, mage casino (that's next to mage building) and his mansion. And pay attention
on the streets between these location maybe you will find him patrolling.
The
patrol route is set in dromed this way:
-he
starts patrolling from his mansion
-after
10 minutes he reaches the tavern
-he
stops at the tavern for 10 minutes
-he resume patrolling
and reaches the mages casino after 4 minutes (this is not the casino in the market next to Cedric, it's another casino situated in Raputo's Quarter next to the mages place, this map has two casinos)
-he stops at the
mages casino for 10 minutes
-he resume
patrolling and reaches the mages place arter 4 minutes
-he stops
at the mages place for 10 minutes
-he returns at
his mansion in 10 minutes
-he stops at his
mansions for 20 minutes then repeat this route
Maybe this will help you to find him sooner.
frobbin hood on 13/5/2020 at 11:50
Ok, thanks. I'll wait some more.
Sadly Mr Orwell fell in the canal, so I can't get in that way either!
Master of Dromed on 13/5/2020 at 13:28
Quote Posted by frobbin hood
Ok, thanks. I'll wait some more.
Sadly Mr Orwell fell in the canal, so I can't get in that way either!
Unfortunately the only solution to that is to load a previous save, since is no other way to enter the Mr. Orwell house. In the future update i will have to fix that.
About Raputo - maybe is better not to wait for him - that can be quite long. Search for him in that four locations until you find him. I gave you the patrol route in my previous post. Check first if he is in his mansion. Then go to the tavern. Then at the casino near the mages location. Next search at the mages. If you still can't locate him repeat with that. Since he is moving much slowly than Garrett and pauses at these locations you will catch him from behind.
frobbin hood on 13/5/2020 at 15:14
Ok, found Raputo at last. Thank you.
Master of Dromed on 13/5/2020 at 16:06
Quote Posted by frobbin hood
Ok, found Raputo at last. Thank you.
I am so happy you found him:) and you did it at expert mode! That's no easy task.
Found another bug from what you said earlier, my AIs don't die if you throw them in the water after you KO them. Seems they are water resistant :) I tried this with Mr. Orwell, street guards and more..
vfig on 15/5/2020 at 17:19
Quote Posted by fortuni
Having said all that you can easily make this FM a lot more player friendly by....
1. Draw some decent maps
2. Name every street in game and mark on map
play.
Gonna jump in here fortuni and contradict you on two points, cause I feel very strongly about maps and wayfinding; feel free to yell at me! :angel:
1. The maps are pretty decent when the palette is fixed ((
https://imgur.com/a/kEvdwkp) for example). They are too busy, and the fact that everything's a box—i.e. that connecting parts of streets have lines cutting across from the edges of boxes—makes them hard to read. Erasing unnecessary annotations and arrows; cleaning up the street parts; and making the compass roses correct and matching the in-game compass would make these maps very usable.
2. Don't ever name
every street: that's just adding more noise, and makes the map less effective. Name important streets, and the larger/longer ones that connect areas. Street names should be landmarks, and are useful when your mission doesn't otherwise have natural landmarks designed into its layout; the opera house is a good natural landmark, but most of the other named buildings in this mission are not effective. Take a look at The Haunted Cathedral to see a good example of street names used sparingly but effectively. A good alternative—or complement—to street names is making an automap that shows the general area; Ambush! is a good example to study: note how it has landmarks (the market, the graveyard) in some areas, and street names in the middle of areas where there are no strong landmarks.
Galaer on 15/5/2020 at 18:23
Regarding the map I think good idea would be adding map of the whole city. Of course in less detail. Some FMs are doing that when cities are really big. This helps player to figure out to what map switch next after leaving 1st area. And that was my other problem with using map. Other than barely visible maps, I had no idea to what map switch after leaving starting area. Map of the whole city would help.
Also I think it will be good to lower time Raputo spend in 4 places. Like 10 times. Right now if player has bad luck, he can wait for Raputo to reappear in one of these places even 2 hours. That's too long.
Master of Dromed on 15/5/2020 at 18:48
Quote Posted by Galaer
Regarding the map I think good idea would be adding map of the whole city. Of course in less detail. Some FMs are doing that when cities are really big. This helps player to figure out to what map switch next after leaving 1st area. And that was my other problem with using map. Other than barely visible maps, I had no idea to what map switch after leaving starting area. Map of the whole city would help.
Also I think it will be good to lower time Raputo spend in 4 places. Like 10 times. Right now if player has bad luck, he can wait for Raputo to reappear in one of these places even 2 hours. That's too long.
I was thinking at the same idea yesterday Galaer :) He spend 10 minutes in every place and in his mansion 20 minute. All his route takes 1 hour and 45 minutes :) way too long as you said. I was thinking about 2 minutes in every place and 5 minutes in his mansion. Fortuni is right, so many players told me they can't find Raputo. I have to find a way to fix that. Thank you all for your suggestions and feedback, i will use that in my next update :)
I spent the last 3 days drawing maps, problem is not all city is covered with a map there are areas that don't have map available like Raputo's mansion and mages area. I have to draw map for these areas too. It's a good ideea to draw a map for the whole city like Galaer said, i will try to do that, even its not an easy task. An automap would be and ideal solution but it's beyond my capabilities for the moment.
john9818a on 20/5/2020 at 03:23
I just started playing this mission and I am a bit confused about two things: When I entered a certain part of the building that has the opera ambient I suddenly completed the "go home" objective. I don't think that place is my home. Also the servants in that building don't care that I am there. The key that I found under the cart (which opens the gate near the cart) also unlocks a door to that same building with the opera ambient.
After reading your last post MoD it seem that you are expecting every player to take the same approach to navigate the mission. For me it wasn't so much as too much light, but no shadows other than one tunnel (so far) and a couple of one room buildings. The players here that have been playing for 20 years are a valuable resource, and as such some seasoned players would be happy to beta test any mission to help locate bugs and help you polish the mission. I read that your brothers beta tested, but it helps to have a panel of testers because one will notice something that the others don't. :)
I think that this mission is a good first start but it could have used a little more work. :)
Master of Dromed on 20/5/2020 at 07:12
Quote Posted by john9818a
I just started playing this mission and I am a bit confused about two things: When I entered a certain part of the building
that has the opera ambient I suddenly completed the "go home" objective. I don't think that place is my home. Also the servants in that building don't care that I am there. The
key that I found under the cart (which opens the gate near the cart) also unlocks a door to that same building with the opera ambient.
After reading your last post MoD it seem that you are expecting every player to take the same approach to navigate the mission. For me it wasn't so much as too much light, but no shadows other than one tunnel (so far) and a couple of one room buildings. The players here that have been playing for 20 years are a valuable resource, and as such some seasoned players would be happy to beta test any mission to help locate bugs and help you polish the mission. I read that your brothers beta tested, but it helps to have a panel of testers because one will notice something that the others don't. :)
I think that this mission is a good first start but it could have used a little more work. :)
The building with opera house ambient is indeed Garrett's home :) It's marked on map as House not Home, my bad :) But i suppose you can't read the map because bugged and you probably play in New Dark. This building has 3 entrances, including a back door, the key you found work for all of them (bad ideea for me to lock Garrett's house.. as it looks unnatural). And yes you can find some servants in that building and other people since Garrett lives in the first floor appartment (I forgot to mention this in the story, again my bad). Even in Garrett's appartment you can find some servants, yes, he has servants :) it's not the poor guy from TDP anymore :)
About the streets, yes it's too many light, that should be fixed in the next update, guards are very sensitive - i need to relight all the map to be more friendly to players and to provide more shadows to hide.
Of course this mission needs more work, maybe a lot of work. Thank you for your feedback!