Turcaill on 27/7/2008 at 19:49
hehe, be patient Mr. Munkeepants ;)
[spoiler]check the floor in Dick's place, there's a note which gives you a vague hint where his key may have gone. (did you hear a door snap when entering his room? ;)) [/spoiler]
uhm the lever? just to make some light so you can see your equippment i think :cheeky:
[spoiler] and there IS a second switch which is a secret but not relevant to the mission itself [/spoiler]
don't try a run through, sometimes you'll have to check some places twice ;)
Turcaill
Acolyte6 on 27/7/2008 at 20:26
I found your note, but I also found a secret door to the east behind the wooden structure in the first pic. The 2nd pic shows the door circled in red. Is it possible to get to that door?
:confused:
.............Shoot, how do I add a converted (to .jpg) & minimized dump.pcx to This or any thread here?
* I'll send them to you Turcaill for evaluation... :) *
Oh yeah, What door does the "very rusty key" open?
& where is the East gate to end the game?
shadows on 27/7/2008 at 20:29
Quote Posted by MrMunkeepants
I'm looking for the
sewer key at the digger's place, but can't find anything.
also, I read something about a
rope arrow or a ladder by where the equipment is, but I have no idea where that should be - and what does the
switch in Frank's storeroom do?
Yeah I had a similar problem looking for that
sewer key myself because that key is in a house where the door isn't frobable until you have collected your equipment from Frank's place - i didn't expect this so it really got me confused.
One of the switches in the storeroom, switches on the light above you, but it's very dim and i was wondering what it did too.
DrK on 27/7/2008 at 21:25
Nice little mission, especially for a first try. :D
I've been stuck for a while just because I missed one single switch. Found 10 out of 11 secrets and no easter eggs (damn).
Keep up the good work Turcaill :thumb:
daniel on 28/7/2008 at 01:21
Turcaill, thanks for this amazing and engaging mission! I can hardly believe this is your first release since both the story and architecture are first rate.
I tried ghosting it and ended up with 6/11 secrets and 2118 loot, then I went crazy with my blackjack and got 9/11 secrets and a 2445 loot. I tried hard, so the stuff is well hidden - a bit annoying. :p
MrMunkeepants on 28/7/2008 at 05:43
alright, I'm pretty much gotten everything checked off - but what's this talk of a library in the sewers? I have the optional objective to find Miriam's diary, where is that?
ALSO: many of the readables seem to be missing pages; I saw it mentioned earlier, I'm just submitting a bug report. aside from that, EXCELLENT mission! I don't usually revisit areas until I get everything, but this one had me exploring every corner I could find!
my way to the easter egg: on the ledge above the police station (coming out of the sewers) you can see lights through the building. I turned and climbed on top of the door that opened out, from there to the rooftops, and up to the hidden area!
Sticky Fingers on 28/7/2008 at 06:31
MrMunkeepants: switch in Hansom's study (opens a part of the sewers unreachable before).
Aspirin on 28/7/2008 at 12:58
:) UFF !!! Finally finished. Turcaill, this was nice example of FM with a lot of enjoyment at small place. Very good use of gaming space with a lot of secret paths. Really very tough secrets. Great work !
4 hours (2 hours - searching secrets)
11/11 secrets
2450/2700 loot
Gloria Creep on 29/7/2008 at 00:02
Quote Posted by Turcaill
the planned way to activate the button for the chisel:
[spoiler] shot a ropearrow at the opposite plattform (yes there IS wood) and activate it with a mossarrow or broadhead if you have one[/spoiler]
[/spoiler]
I used a rope arrow. It did the trick! :devil: :ebil:
My compliments:thumb: on the release of this mission Turcaill :)
Gloria Creep :angel:
Elentari on 29/7/2008 at 00:23
Woo hoo. Finished this one last night. I quite enjoyed it. Thank you for a great mission.
My only real complaint is that it ended before the story was 'wrapped up.' A sequel coming out, perhaps?
Things I really quite liked?
1. Corpses that were not automatically picked up. IE, the dead guy in the sewers. You normally have to pick them up to find out who it is, but with him you didn't. Yay! (Kinda creepy. Ooh, there's a corpse. Lets just pick it up and sling it over our shoulder, shall we? Ewww. . .)
2. The 'corpses' of people who weren't actually dead. The Mayor, Franklin. Made the mission seem a little less like a murder-fest.
3. Lots of nooks and crannies to find.
One complaint. . .the guard patrolling between the courtyard and the gambling house was a real idiot! I opened the gate outside the Mayor's house and tried so hard to get her to come after me so those stupid haunts would go after her instead. . .and she was so dense! She'd go into search mode and just walk in circles outside the gate, while the zombie-haunts would stand their cackling at me! Meanwhile her comments were absolutely idiotic. I finally had to deal with the stupid things myself and go smack her upside the head for being so stupid. I dumped her into the fountain for it. Humph!
But yes, I enjoyed myself immensely with this one.