Turcaill on 29/7/2008 at 08:57
hehe^^ seems you had a lot of fun with my stupid ai :cheeky:
Thanks for all the friendly words and yes there already exists a scetch in my head for a sequel one day (in fact i already started building but this will take a while ;))
for all who are interested in a lootlist/secretlist, just dl it ;)
(
http://rapidshare.com/files/133041737/neueLootliste.doc)
(it has just a german title, the list itself is in english)
Turcaill
clearing on 29/7/2008 at 09:05
Oh, finally, thanks for loot list, Turcaill :thumb:
Jah on 29/7/2008 at 15:38
Quote Posted by Unkillable Cat
I've tried playing this mission twice now, both with and without the "rev" version, and I think the problem lies with the "Thief Guards", i.e. the guards all dressed in black. I start to notice framedrops as soon as I read the doctor's journal (as that action spawns a Thief Guard nearby) and the framerate drops to a crawl when I try to enter the double doors by the empty marketplace (which contains at least two Thief Guards). Also, they sound like Haunts, which I find to be very unsettling.
Like several others here, any attempts by me to reload save games made after reaching the aforementioned marketplace crash me to the desktop.
Same here, except the frame rate started lagging as soon as I entered the doctor's house, even before I read the journal. Saves made after reading it become corrupted and cause a CTD on reload. This seems like a good mission and it's a real shame if I won't be able to finish it. :( Someone said the only solution they found was to simply not read the journal, so I hope it means the mission can be finished without reading it?
Btw, I'm playing the mission through GarrettLoader, not DarkLoader, in case that makes a difference.
Turcaill on 29/7/2008 at 16:33
as i wrote in the readME!!!^^ there wasn't any problem with Garrettloader.
And not reading is possible, this book is just for info, nothing more. So just leave it an go on ;)
Turcaill
Jah on 29/7/2008 at 16:48
Well, I just tried running the game through DarkLoader instead, and it seems like the problem did NOT repeat itself. I didn't get the framerate drop when I entered the doctor's house, and at least the quicksave I made immediately after reading the journal loads up normally. I'll have to play a little while longer to be sure, but the experience certainly seems different.
Of course, another possibility is that the problem was solved by reinstalling the OM's between changing from one loader to another.
Cardia on 29/7/2008 at 20:43
This is a good mission for a first one, i enjoyed a lot, easy going gameplay thank God, nice architecture, i see that german women have talent to design missions;) , I´m starting to get more interested in Germany Women, ich bin erstaunt:D ... I hope to see more missions of you:thumb:
Cheers
Pedro Quintela
Jah on 29/7/2008 at 22:06
Mission complete.
Overall, I liked this one a lot, and especially for a first mission, I thought it was very good. The only thing that bothered me a little was that on Master (ok, maybe I should have picked another level), it was pretty hard to find enough loot to fulfill the requirement, as quite a substantial amount was hidden in the various secrets, many of which were quite hard to spot if you didn't know what you were looking for. After fulfilling every other objective (including the optional one), I was still over 500 short of the requirement. I also felt that if a switch and whatever it triggers are physically as far away from each other as the switch in the mayor's office and the gate in the sewers, it would have been appropriate to give some kind of hint about the purpose of the switch, as I'm pretty sure it wouldn't have occurred to most people to look quite that far. (And, like someone already mentioned, being able to operate something mechanical from that far away felt like a bit of a stretch.)
But all in all, this mission had just the kind of gameplay that I like, and I'm glad to hear a sequel is in the works, because this mission is just screaming for one! :thumb:
malau on 31/7/2008 at 07:21
What do you do right at the start ? I can't find anything to do ? I have no ammo, no inventory ?
Is a conversation meant to trigger to open the door to the pub ??
Sticky Fingers on 31/7/2008 at 07:30
malau:
Hint 1 - look for another way into the pub
Hint 2 - around the back, look for a small switch
malau on 31/7/2008 at 07:50
Thanks Sticky. I'll go and check out that suspicious mushroom hidden behind the blades of grass behind the barrel - too much detail for something innocuous.