Samantha1 on 7/10/2020 at 16:19
Wow, I´m stuck right at the beginning (how embarrassing! :'D). I´m in Dick´s house and have to find the key for the sewer. But where is it? His house is so small and still I can´t find anything:confused:
downwinder on 7/10/2020 at 17:12
^ leave dicks,and the door to finance place you can pick,you should have no problems finding key there
Samantha1 on 7/10/2020 at 17:29
Ah thank you!!! Man, that door was not frobbable before, I feel deceived:rolleyes:
Samantha1 on 7/10/2020 at 18:52
Just finished and gotta say I really liked it. Great story & very enjoyable playthrough :) is there a 2. part or was it dropped halfway through?
zappenduster on 8/10/2020 at 16:32
I'm afraid no ... her last login here was in 2014 and I didn't hear from her for ages. :(
When I began my 'career' as a FM author she was one of the first persons on the Thief community I was in contact with and I'll never forget how much she taught me in several eMails and telephone calls. So if you ever read this, thanks a lot again, Turcaill. :)
Samantha1 on 9/10/2020 at 19:11
Zappenduster, your fanmissions are two of my all time favourites and I just love your translations, so if turcaill inspired you in some ways I gotta thank her alot aswell! :) :angel:
It´s very sad there won´t be a continuation of this, it started very good :(
Marmbo on 10/10/2020 at 20:20
What a treat this mission is! 1 hour 47 minutes to get Loot 2265/2700 Pockets Picked 10/10 Secrets 10/11 Before ending the mission Garret enjoyed a banquet of 1 Cheese, 2 Loafs of bread, 2 Carrots, 2 Fruit and 7 Apples!
fortuni on 23/11/2020 at 05:12
Couple of dml's to fix lagging and rope arrows
Code:
DML1
//Evirath's Misery: Fix eventual slowdown and crashing (DEDX). File: gam15.gam.dml
Receptron -8 "AlertStimX" 0020010A
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron -8 "ProjStimX" 00200148
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron -14 "AlertStimX" 002000F7
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Code:
DML1
//Evirath's Misery: Fix rope arrows not sticking in wooden shutters. File: miss21.mis.dml
-ObjProp 87 "RotDoor"
+ObjProp 87 "Immobile"
{
"" true
}
-ObjProp 87 "PhysType"
+ObjProp 87 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
-ObjProp 88 "RotDoor"
+ObjProp 88 "Immobile"
{
"" true
}
-ObjProp 88 "PhysType"
+ObjProp 88 "PhysType"
{
"Type" OBB
"# Submodels" 6
}
Azaran on 2/10/2021 at 18:03
So I'm replaying this after ages, and I can't remember how to open the door in the sewer area with the zombie thief. I accessed the area with the switch in the Keeper's office, but I can't open the iron door in there
baeuchlein on 2/10/2021 at 22:05
My old notes for this mission state that I used a rusty key to unlock that door, but I did not write down where I got that key. Ricebug's walkthru on this mission, however, says that a guy pinned to the ceiling in Dr. Jameson's house has a "very rusty key". That sounds like the one you need.