Lawviz on 2/11/2009 at 05:46
Quote Posted by CaptSyn
I normally keep my mouth shut about fan missions whether I like them or not, but this one is really pissing me off.
It looks like there's plenty of places I need or want to explore but:
1. There's apparently no rope arrows.
2. 95% of the surfaces can't be mantled. Either there's pipes intentionally placed in the way or the ability is simply broken/removed. What good is Garrett when he's stuck on the ground?
3. Invisible barriers everywhere. In some cases, this (combined with not being able to mantle) makes crate stacking pretty much useless.
4. New uses for items and no readable to inform the player, in this case tinderbox flares. If there is a readable telling the player about the new use, I haven't found it. At any rate, it doesn't make sense that it can be used to burn down a barrier, but not light candles and torches. And I wouldn't have known about burning down the barrier if I hadn't read this entire thread.
These things make an FM feel very unfinished and unplayable.
The author has a good concept in needing to avoid darkness and light the place up as much as possible. Makes me feel like there's an impending zombie attack or something.
Some people were saying how certain spots when looking over the map crashes the game, if not very laggy on ground level already. If you climbed higher, the chances of crashes increases a LOT.
Didn't the readable containing information about the flares say something about being careful, as the last time? he used it almost burned his house down? (the entire attic was made of wood right?) Isn't that some sort of a clue? I agree not lighting torches though...
Sensut on 2/11/2009 at 07:31
Is tattered very much at me too and its because of too many high-poly objects in complex, ruined places. My Thief was confined down to 1 processor core, but meanwhile I changed the dual core processor to a quad core one (Phenom II X4). This new processor has Direct Connection Architecture which means that needs no longer the Multicore patch (now the game running well in all 4 cores on WinXP). So I reset the game afinity to default 4 cores and now the mission running like a charm.
MrMunkeepants on 2/11/2009 at 07:35
Quote Posted by Azaran
First, I'm looking for the
Mountain gate key. I checked the
child's room (the one with the
music box and the hanged dude) and couldn't find any key :(.
wrong room - you're looking for a small bedroom in Old Town, with some
dangerous stuffed animals.
Quote:
Second question: How do I open the
trap door in Quintus' house (the one next to
his bed), and where's the
key to the wall safe?
that's the clocktower, not actually Quintus' house. the switch is
behind the headboard of his bed.--
CaptSyn/LawViz - I agree with CaptSyn's complaints, but I see why the limitations were put in place. there was a note about 'nearly burning the house down' but it didn't say how to use the tinder box - are they mines, flares, or something new? I had to QS, test, and QL to recover that one; I was afraid I'd need them later! I wouldn't have tried them on the boards, either, since regular flares don't light wood.
my own complaint is that the cheap blue vases are now loot; there needs to be a shiny new texture if something that has never been valuable becomes worth picking up.
grr, this mission uses every Thief-honed instinct I have against me!
--
my questions:
1. above the swamp on the way to the city gate, there is a structure that looks like a fort. i tried jumping the planks up there, but couldn't. is it possible to get up there, and how?
2.
above the entrance to Old Town there is a crate suspended on chains. how do I get up there? push the barrel & mantle. getting down safely is more difficult.
3. i can't find the note for the ring, or the ring itself. specific clues, please?
Tannar on 2/11/2009 at 07:42
@ MrMunkeepants:
1. above the swamp on the way to the city gate, there is a structure that looks like a fort. i tried jumping the planks up there, but couldn't. is it possible to get up there, and how?
There is nothing up there. You can get there by some very nimble and tricky climbing and jumping but it's probably a lot to go through unless you just have to scratch that itch.
2. above the entrance to Old Town there is a crate suspended on chains. how do I get up there?
Just past that crate is a barrel. Move the barrel and use it to climb up.
clearing on 2/11/2009 at 07:51
I've did only two optional objectives (pocket watch and Anastasia's ring) but I can't find information.
bukary on 2/11/2009 at 08:20
Quote Posted by Tannar
Next to the
entrance to old town on Laminum Street there is a barrel and some crates. Climb up.As I said before, I climbed there and found no key (only
diary and purse). :confused: Where exactly should it be?
Sticky Fingers on 2/11/2009 at 08:27
bukary - look closely at the skeleton's hands.
bukary on 2/11/2009 at 08:36
Quote Posted by Sticky Fingers
bukary -
look closely at the skeleton's hands.What
skeleton? There's no skleleton there. Only diary and purse. We are talking about the attic close to that hanged crate in the old town, right? I am more and more confused. :confused:
clearing on 2/11/2009 at 08:56
bukary, you need climb up near the hidden entrance into old town.
Tannar on 2/11/2009 at 09:16
@ bukary - It is not in old town. It is across from the bird statue on Laminum Street near the entrance to the passage that leads to old town.