Cardia on 4/11/2009 at 15:43
Quote Posted by Sticky Fingers
cardia1 -
you need to get into the building where the front door is guarded by an electrified gate (west from that door is a generator behind a fence you need to switch off). Once in that building the readables & a secret switch should lead you to what you need.Brethren - I agree with at least your point about
"Ungarrettlike" behaviour; after all, he'd have to continue to deal with them as well in the future - & surely they're more difficult than bluecoats or Mechanists. Then again, maybe this is (hopefully) setting up for a sequel?
but i was already there, i only found a secret hook that opens a trap door to the ceiling, but din´t found any secret switch, where can i find it?
Stingm on 4/11/2009 at 16:30
Cardia1 that hook opens and closes the hatch you came down from the attic. The information you need is .on a table in the attic. Its V's book. Hope this helps! ;)
Lady Taffer on 5/11/2009 at 01:10
Ok, I'm afraid I'm going to need a huge detailed spoiler for how to get past the hanging keepers if possible. I've tried, but every pathway I consider always seems to place me right in the path of destruction. :(
Tannar on 5/11/2009 at 01:39
If you look very closely you will see some red dots floating in the air. Find a path that avoids those red dots. That should do the trick.
kittykat on 5/11/2009 at 04:14
Quote Posted by Lady Taffer
Ok, I'm afraid I'm going to need a huge detailed spoiler for
how to get past the hanging keepers if possible. I've tried, but every pathway I consider always seems to place me right in the path of destruction. :(
The following is how I did it.
Walk down the stairs and behind the first keeper. Then face the one on the other side and walk close to the pillar to your right and across the floor between the pillars. When you come to the other side just follow the wall to the corner. Hope that helps
Lady Taffer on 5/11/2009 at 04:14
Did it! Whew. . I wondered about those red dots, but they were a little too indistinct. I should have payed more attention. Anyway, as nerve-wracking as that part was, I applaud it for how utterly disturbing it was. :weird:
Azaran on 5/11/2009 at 05:45
Serious problem with this mission: not enough healing potions and water arrows. I've just killed like 10 of those haunts, sustained quite a few injuries, and I'm on the verge of dying, having taken the only potion I found in the armoury...:(
Tannar on 5/11/2009 at 06:31
There is a healing potion in the room in the sewers with the spider. There are two healing fruits in the storage warehouse across from the library on the street near the sailboat. There is food in a few places which can add one or two health points also.
Azaran on 5/11/2009 at 06:48
Really? Awesome, thanks :thumb:. I'll go have a look
kamyk on 5/11/2009 at 12:36
Having now finished this FM, I have very mixed feelings.
Awesome suspense, fantastic build, nice AI, and for the first half of the mission - great story.
About halfway through however, I felt things started going downhill very badly in terms of story. I am left with some of the same questions as Bretheren. Unless I missed something, Garrett was given very little info or reason to go north at all, other than just because. Granted it was a fantastic area to explore, but as fantastic as this mission was, from the point where he had to go north onward, it felt contrived. I spent most of my time in that section of the mission thinking "Even Garrett isn't this greedy or stupid", and it broke my immersion to a degree.
Garrett may be self-serving, but one thing he has never been is an idiot, unless you count him going after the eye and giving it to Constantine. But even then he thought he was dealing with humans not otherworldy beings. In this case he's been informed of the considerable risk of otherworldly beings from the outset. Even with reading that the artifacts were extremely valuable, I'd think he'd be pretty damn careful about taking them all. I mean for all he knew just carrying all three could have turned his bottomless loot sack into a portable demon gate strapped to his back.
I also second the motion of him leaving town the way he came in. A Deceptive perceptions ending would have worked well in this case - going back to the beginning to find a horde waiting for him was actually what I was expecting. His last line in the ending movie left me disgusted. If that was Garrett's true character, I wouldn't be such a big fan of the games. "I'm a survivor, not a martyr". He's also not an idiot, and that line coming after him being responsible for the results left me with a bad taste in my mouth. That's not the Garrett that confronted the Trickster out of personal responsibility for no gain. It's not the Garrett I know at all.
Now, that having been said...
Otherwise I very much enjoyed this mission. The atmosphere was great. I spent the first half of the game taking baby steps, dashing from shadow to shadow, then saving each time I didn't get killed by the lurking darkness. I haven't felt that much tension since Rocksbourg. The first half of the story was fantastic, and built up huge levels of suspense. You really had me on the edge of my seat for a good while.
I also have to say that the build was excellent. Never a point where I thought anything looked plain. Everything was worth looking at, even the sewers, and the gritty feel to everything worked very well. The layout was well designed, and I never got lost, or didn't know where to go next. (Just wasn't sure how to get there with the older section of the city for a moment).
Oh, and the sound. The ambients were quite nicely used, and I felt like I was actually in a "living" place ironically. And kudos on the AI sounds, that breathing was just plain creepy.
Overall a grade A mission.
I did miss both optional objectives in spite of looking for them both, and I didn't get the objective for finding keeper information either. Perhaps someone could spoil me on where those three readables and items are?