baeuchlein on 17/11/2009 at 14:16
Quote Posted by ShadowSoul
I got a south enterance key, it was on the second level in the house of exploding teddys... I take it this is the mountain gate key? Where is the mountain gate? How do I get into the mountain? I have been running around everywhere for hours and cant find it.
Yes, the South gate key opens the way to the mountain pass. The south gate is close to ex-Hammer Vorentius' house (the one where an electrified gate stopped you from entering at first), closer to the back door than to the front porch. Of course, your compass should point you into the right direction as well...;) Once you're through the South gate, just follow the path. There's only one.
Quote Posted by Garrett's Shadow
and still don't get it - if i am right -
that portal is the one from their dimension.It's
one of these gates. Another one re-opens in the small street leading to Old Town, just opposite the place where the wooden barrier is at the beginning. This second gate apparently was open before; somewhere we could read that the Keepers had closed it before by using the glyphs, which can still be seen there.
Quote Posted by Gloria Creep
Weren't those black haunting walkers .... whatever... great????!
You would think otherwise if
you had been beaten to death by them several times...:ebil:
Quote Posted by Garrett's Shadow
Hell, even some of the Garretts are NOT EVEN GARRETTS! One was a female merchant captain, one was a paranormal investigator, one a young Hammerite acolyte at a Hammer academy, and yet another was a young kid who had his life upended when he had to flee his small port town cuz of a different un-dead invasion!
(also - there's another that i have'nt worn the shoes of yet - a
merchant (of all things!))
And there's the Mechanist one-woman-fighting force we play in "4th planet"... and there was a mission where one played a guard... and I think one played a female thief in "Curse of the Carnival" as well. Oh, and don't forget the burricks' stable boy in another mission. Then there was "GuardHouse 2" (I think), where we play a male thief, but it's not Garrett.
Quote Posted by ManicMan
Can i take it that since i got the
'strange object' or whatever that was the key to get out (I just need to get out now) and that fact that i have used it and nothing seams to happen apart from the red barrier going means yet again, my copy has failed to tick off so i can complete a level even thought everything is done?
Quote Posted by Stingm
I am on my way [...] to overide the west gate.
As Stingm mentioned here, you have to open the gate behind the red barrier as well. The switch for that is located
in the power plant in Old Town. You need the key for the power plant as well, but I don't remember whether it was the "Access key" or another one. Maybe the key was in the hand of the dead person found just after going through the gate opened with the three relics, or maybe it was found near a dead person in the prison located near Vorentius' house, in the station which is locked at first.Once you have pulled the lever, the West gate should open. All you have to do then is to walk through it... after avoiding to be killed on the way from the lever to the gate.
Quote Posted by Garrett's Shadow
just how hard do you gotta make gettin into THE VERY FIRST FREAKIN WINDOW
Yes, that window is a bit hard to reach, unfortunately.
Quote Posted by Garrett's Shadow
do the odd runes in white on some of the books mean anything?
If you can pick up the books in question, then yes, these runes mean something. Other books are just decorations and the symbols on them are just eye-candy as well.
Quote Posted by Garrett's Shadow
sign said :
supply:
food
water
storage
weapons
(so where are the weapons? hmm?)
Walk through
the tripwire outside to find out.:ebil:
Well, since the children have vanished as well, I guess they tried to battle the enemies with those weapons, but failed. Whereever the bodies ended up, the weapons might be found as well.
Quote Posted by ravoll
tried to run the patch from DL.It works but,I only see a couple of plants and the lights from the windows.Everything else is blue or black.
I deleted the two files in the original 'Eclipsed zip file', JSC909.gam and miss23.mis,and replaced them with the updated files from the patch.Works fine,runs without stutter,but I was wondering if it was meant to be done this way.
Quote Posted by ravoll
Thanks Clearing,for some reason the download at filefront was 117mb.???
Was this the mission + patch or what.
The large download of more than 100 MB is the patched version of "Eclipsed", while the short one (about 5 MB, if I remember that correctly) is "just the patch". To use the latter, one has to either include its (un-packed) files into the mission's zip file or unpack the mission (e.g., by pressing the "Install" button in Darkloader), then unpack the patch (with Winzip, for example) and play the mission.
Quote Posted by Basil
My thoughts on Garretts behaviour in this, he'll correct the situation in Eclipse Pt2, no pressure HipBreaker.
:ebil:
No, no pressure. I think a Christmas release would be in order, right?:ebil:
Quote Posted by HipBreaker
Yes, it is an unhappy ending, and who knows what will happen next.
I have no plans for a sequel.
That's what I call an unhappy ending.:cheeky:
Quote Posted by Brethren
I do have some questions on the plot though, which confused me quite a few times:
Last, it seems silly that the whole town was locked up tight, gates on all sides, yet Garrett could just waltz in via the swamps from the south side of the town. What he really should have done was just rob the town and the left the same way he came in, no demons necessary!Maybe, but I tried that as well...
At some point in time an iron gate closes the exit near the West gate, forcing Garrett to look for another exit.
Well, I was not too disappointed with all this. It made enough sense for me.
Garrett went to this town to loot it, and in doing so heard of some valuable relics which were connected to catastrophic events happening in Port Aerinth. However, unless I'm mistaken there was no readable anywhere suggesting that just touching or selling the relics would unleash evil powers, at least not if the relics were obtained and sold one after another to different buyers. Thus Garrett could have assumed that if he just sold the relics one after another, nothing bad might happen. And he could have thought as well that
if the relics were more dangerous than that, he could just leave them under the mountain. He didn't know he would be trapped down there and forced to
use the relics again and unleash hellish creatures onto the world once more. Besides, since one iron gate
near the entrance to Port Aerinth closed behind him, there was only one way to go next. A little explanation on why that gate closed would have shed some light on that.
On the other hand, when I had just entered
the tunnels below the port area, the lights went out and a door opened, presumably because some evil force is already trying to push Garrett into the direction which will ultimately lead him to set the creatures free, whether he wants it or not. If one pays attention to the little hole in the wall in one of these corridors, there's the first creature already, so evil isn't that far from this place. It just does not show its ugly face towards the intruder already, since he hasn't taken the bait yet. So maybe evil just decided to
close the iron gate as well once Garrett was inside town. "C'mon in", said the spider to the fly, "we're going to have dinner"...:ebil:
And once Garrett is trapped
below the mountain, he doesn't have much choice anymore. Before that, however, there are bad rumours and omens everywhere, but no evil monsters anywhere in plain sight. So Garrett could still abandon part of all these things as campfire tales. Only when it's too late he realizes that it's far, far worse.
Quote Posted by Azaran
Serious problem with this mission:
not enough healing potions and water arrows. I've just killed like 10 of those haunts, sustained quite a few injuries, and I'm on the verge of dying, having taken the only potion I found in the armoury...:(
These guys are hard to kill. The only reasonable way to do so is to backstab them. Otherwise, they
can be killed in melee combat without getting too much damage, but it is
very difficult. But I think that's how it's meant to be. These aren't just average wild wolves from the woods nearby.
About the dead Keepers...
Quote Posted by kittykat
The following is how I did it.
Walk down the stairs and behind the first keeper. Then face the one on the other side and walk close to the pillar to your right and across the floor between the pillars. When you come to the other side just follow the wall to the corner. Hope that helps
Sometimes that didn't work for me.
In some cases when moving around the fist Keeper, there was an explosion damaging Garrett and apparently removing the "red dot wall" there, but after that I could resume the correct pathway, grab the relic, and get out alive. I have no idea why this happened sometimes, and sometimes it didn't.
Quote Posted by Basil
I'ts best to leave them alone, they will serve you well later in the mission. Same goes for the cannon on the balcony.That thing was a
cannon?:eek: I thought it was a malfunctioning electric generator. Well, I wasn't able to
hit anything with the explosions anyway.
Quote Posted by HipBreaker
FPS fix posted. Please let me know if the framerate is improved or if I need to try something else. Keep in mind the mission is still using hi-res textures and some areas of town are still going to have slowdown.
That did the trick.
I played the first version of the mission with a computer running at 1.7 GHz, and movement became very jerky especially in the area below the mountain. It was almost impossible to fight against the enemies there. The situation was even worse at 1.2 GHz. The FPS fixed version, however, is playable even on an older PC running at 900 MHz. There are some spots where it's still a bit slow, but these are only a few places in town, one of them close to a place where you could mantle up in the first version and get a distorted view as a result. And anyway, one can still play the game even in those spots.
Too bad you had to abandon that visual effect for this, but having a second version for all who don't have top-notch machines is better than having nothing to offer to them at all. I appreciate your effort (and the decision to sacrifice that effect).:thumb:
And while I had some difficulties with the first version of the mission, the FPS fixed one was exactly what I like: Exploration of abandoned territories which turn out to be less empty than one thought at first... Thank you for this mission, HipBreaker, and for an interesting story behind it as well, which one discovers bit for bit while the story proceeds.:thumb:
Now, about that sequel... you really need to change your mind about that, you know. :cheeky: