Yandros on 10/5/2020 at 20:49
Those of you who posted something I had to delete, we're not going down that road here. Feel free to discuss the matter privately if you wish.
Psych0sis on 10/5/2020 at 20:52
Very good release, much improvement bro keep it up :angel:
frobbin hood on 11/5/2020 at 09:55
Apologies Master of Dromed. I didn't mean to cause offence. As Yandros said, I meant 'It's a pity'. You should be proud of yourself for managing to produce this.
I am the first to admit I don't have the know-how to build missions, or the time to learn, but I still believe I should be able to criticise - positive or negative.
I realise you can't please everybody - it's just that this one is not my favourite type of mission.
Apiai on 12/5/2020 at 08:28
I like big mission but I can't play your FM, I don't know what cause this but I have constant fps drops, it alernate between 100fps and 15fps twice per second, it's just unplayable. Is there a constant projectile emitter somewhere in the mission ? I know this kind of stuff can really slow down the dark engine...
Master of Dromed on 12/5/2020 at 10:42
Quote Posted by Apiai
I like big mission but I can't play your FM, I don't know what cause this but I have constant fps drops, it alernate between 100fps and 15fps twice per second, it's just unplayable. Is there a constant projectile emitter somewhere in the mission ? I know this kind of stuff can really slow down the dark engine...
That's so strange! No one reported such an issue so far.. All the people who played reported it plays just fine. I have a very stable fps when i play it through New Dark. Even in Old Dark it plays just fine. Really don't know why this happens on your Thief install.. there's no projectile emitter in this mission. Maybe is something related to your Thief install?
Apiai on 12/5/2020 at 11:06
I have found the solution :
The room where you've stored all projectiles (HammerSpell, MageVineShot, FireMageBolt, etc...) is causing the issue. You have put all the projectile objects on each other, so I've tried to move all the objects to space them from each other and now it's ok, I don't have any fps issues.
(
https://ibb.co/QPz4f6c)
Inline Image:
https://i.ibb.co/2vmTyj6/dump000.pngI guess when projectile objects are too close to each other, there are some kind of interactions between them that dark engine need to calculate. And maybe its related to hardware, OS, or Thief Install, because from now I'm the only one to have this bug.
Master of Dromed on 12/5/2020 at 11:24
Quote Posted by Apiai
I have found the solution :
The room where you've stored all projectiles (HammerSpell, MageVineShot, FireMageBolt, etc...) is causing the issue. You have put all the projectile objects on each other, so I've tried to move all the objects to space them from each other and now it's ok, I don't have any fps issues.
(
https://ibb.co/QPz4f6c)
Inline Image:
https://i.ibb.co/2vmTyj6/dump000.pngI guess when projectile objects are too close to each other, there are some kind of interactions between them that dark engine need to calculate. And maybe its related to hardware, OS, or Thief Install, because from now I'm the only one to have this bug.
Just WOOW!!! You seem to be a more experienced dromeder than i am :) Never heard about this until now. I am glad you can play it now. In the future update i will have to fix this. It's not me but dromed who placed all that objects there(in the 0 0 0 coordinates) so i taught that is fine, but it wasn't :) Thank you for your help! And yes no one reported this before :)
Yandros on 12/5/2020 at 16:11
If those are AI projectiles and the like which Dark places there, you can't move them as they are often spawned at runtime. It looks like, however, that you have an air brush around 0,0,0 and that may be causing the engine to calculate all of the collisions between them constantly. You might try removing the airbrush and letting 0,0,0 be in solid, which is just fine and might prevent Dark from trying to make those collision calculations. This is all mostly speculation on my part, though, although I do not generally in my missions put an airbrush around the origin.
Master of Dromed on 12/5/2020 at 16:16
Quote Posted by Yandros
If those are AI projectiles and the like which Dark places there, you can't move them as they are often spawned at runtime. It looks like, however, that you have an air brush around 0,0,0 and that may be causing the engine to calculate all of the collisions between them constantly. You might try removing the airbrush and letting 0,0,0 be in solid, which is just fine and might prevent Dark from trying to make those collision calculations. This is all mostly speculation on my part, though, although I do not generally in my missions put an airbrush around the origin.
Thank you for you help Yandros! I will do that in the next update :)
Yandros on 13/5/2020 at 11:45
Sure, but like I said I am merely speculating - I would definitely ask Apiai to test with that change and see if it helps before you commit to doing it.