ffox on 15/3/2008 at 14:12
The_Dude: You have found five tablets (one of them is broken). They depict the 5 codes which open the lock.
Yandros: Look at all the items in the room in the east corridor upstairs very carefully.
Yandros on 15/3/2008 at 14:18
Man, do I feel stupid. :o
The_Dude on 15/3/2008 at 14:43
Quote Posted by ffox
The_Dude:
You have found five tablets (one of them is broken). They depict the 5 codes which open the lock.Yandros:
Look at all the items in the room in the east corridor upstairs very carefully. It's what I do with that information that is befuddling me. Where do I use the codes?
baeuchlein on 15/3/2008 at 14:49
Quote Posted by The_Dude
... found five and a half stone tablets but I don't understand how to get the sceptre or whatever it is. Do you have to frob the tablets in the right order or something?
The stone tablet puzzle is the most complex one of mission 2. Be prepared for a long read... you asked for it! :ebil:
You have to kill the manic servant first. He will be released once you remove the wall paper in the forbidden room. You have to assemble the crystal sword, which is the only weapon that is able to kill the servant.
Now, take the dead servant into the museum and approach the wall between the two statues. Light the two torches by "frobbing" them (thanks to ffox for correcting me on this!)
. You should now see some writing in blood which appears on the floor, saying that you have to bring "guilty blood". The servant can doubtless be called "guilty", so drop his dead body onto the floor where the writing is.
A stone plate on the wall should open, and you can take the sceptre.
The sceptre is used in a room on the upper level of the mansion. In this room, you can see a wall with several symbols on it. There is a face in the center of the wall and there are some more symbols next to the face, but these are behind some glass. Obviously, these things are meant to somehow open the door which you can see to the left of the face.
Parts of the "user's manual" for this machinery can be found in the room just before this one, on the bookcase, and in a room behind a mirror. The latter room can only be reached when you find the magic scroll which is said to be somewhere in the master's bedroom. Some other postings in this thread describe how to get this scroll if you haven't found it yet.
If you don't understand how the mechanism around the face works (or if you don't want to find it out yourself), read on.
The mechanism is incomplete at first. The missing part is the sceptre. "Use" it on the face, and it should attach itself to the face. If the face does not light up, you might have to read the various books I mentioned before - classic RTFM thing. I know I had to do something to make the face "usable", but I have not found out what exactly it was.
When you have attached the sceptre to the face, you can use it as an arrow. With the sceptre, you can "point" at the symbols behind the glass. If you "point" at a symbol, you can then "use" (frob) it. It will then appear in the small display just above the glass symbols. You can select three symbols which appear in the display. If you don't know what I'm talking about, then please play around with the mechanism a bit - I think you will understand how this works, then.
Okay, now you need to find the right combinations for this mechanism. There are actually five combinations which have to be entered to open the door. The combinations are etched into the strange stone tablets which you have found. You better take a piece of paper (in the real world, not with Garrett) and copy these combinations onto the paper. The symbols you need are the large ones in the center of the tablets. There are always three of these large symbols on the stone tablets. You do not need to understand the meaning of these symbols (at least not on easiest difficulty level - I haven't played the higher ones yet!), so the tablet in the room behind the mirrors is useless. There is no need to use this tablet or write down the symbol translations etched into it. You only need the symbols themselves, from the other tablets.
The first tablet is somewhere in the study. I think it's just lying around on the desk there, but it might be in the hidden room there as well. To find this hidden room, look for a switch or lever in the study. I think it's near a plant.
The second tablet can be found in an unused room near the study (same corridor, different room), but one corner of the tablet broke off. You can find the missing piece in the plant house near the dart-shooting plants. Check the postings above for two ways to get rid of these plants if you don't know how to do that. Then, look for the missing piece on the floor to the right of the plants.
The third tablet is hidden behind a mirror, but not the one where you use the magic scroll. It's the mirror in the bathroom near the guest's room. You can either smash the mirror or find the hidden switch to open it "the regular way".
Tablet number four is hidden in a similar way in the museum, behind a banner. I think you can either slash the banner with your sword or look for a hidden switch behind the stone pedestal to the right of the banner.
The fifth and last tablet can be found on a bookshelf in the room just before the one where you use the sceptre on the face.
When you have written down the five combinations, go back to the room with the face in the wall. "Point" at one of the symbols covered with glass by turning the sceptre, then press that symbol. It will appear in the display above the face. "Point" at the second symbol and press it, then "point" at the last one and press it. If you have entered a valid combination, one of the other symbols on the wall (the ones not covered with glass) should light up.
Repeat this process until you have entered all five combinations, and the door should open. After all this labour, you're now almost done with this mission. Climb up the stairs behind the door to get to one of the master's flying machines.
Important: I think you better save your game before using the flying machine, since there might be a challenge right near the start of the next mission.Quote Posted by The Fire Eater
Will it play on a fairly old computer...380Mhz Cpu, 16Mg. Voodoo 3 card as an example?
I have played a part of mission 2, mission 3 and the beginning of mission 4 on a Pentium-II running at 350 MHz, equipped with an old 32 MB ATI Xpert 2000 pro graphics card. I even recorded something from the radio while playing mission 2. This hardware is about eight years old, but I have not experienced any problems so far. I guess your old computer will be enough to play the mission.
Old Thief on 15/3/2008 at 15:18
Downloading now , this is awesome! I live to play!:cheeky: :cheeky: :thumb:
ffox on 15/3/2008 at 15:22
baeuchlein: Whew, that was impressive! :thumb: One slight correction because it was anticipated that you would do things in a slightly different order:
Go into the museum as soon as you get the key and frob the two unlit torches. They ignite, and that's when the "Bring me guilty blood" message appears.
Apart from that you are spot on.
Some of the testers (not me) were able to deduce the codes from the symbols surrounding the lock!
The_Dude on 15/3/2008 at 15:25
Blimey thanks. That is one comprehensive answer. It was the guilty blood thing that was causing me the problem. The lettering never appeared on the museum floor for me. Did I miss a clue somewhere?
Edit: D'Oh!
She-Thief on 15/3/2008 at 16:47
i must be blind or something because i can't find the study key in mission 2!
can someone tell me where it is, please? :confused:
any help is much appreciated
___________________________________
can't be me, i washed a few days ago:sly:
The_Dude on 15/3/2008 at 16:48
Like the scenery in mission 4 (esp the tumbleweed) but I can't seem to get this Airfix kit to glue together. I've attached the 3 blades and filled it full of air but the tail and lever don't seem to want to get attached. Any ideas?
ffox on 15/3/2008 at 16:53
The_Dude: You are trying to fit the tail on the wrong machine! Build the flymachine and fly it before you build the copter. Read the blueprints.
She-Thief: master bedroom