Nameless Voice on 7/1/2020 at 00:52
Even if there are no specific difficulty-specific changes in a mission, the standard differences always apply (unless someone specifically went to the effort to remove them, which seems unlikely):
Normal:
Player has 22 hit points, 35 seconds of air, only takes 80% damage, receives double healing
Hard:
Player has 16 hit points, 32.5 seconds of air, only takes 90% damage
Expert:
Player has 10 hit points, 30 seconds of air
Sometimes FM authors note that all the difficulty settings are the same, or even change the names of them all to be the same thing, but I've never seen a mission that removed the above differences.
fortuni on 7/1/2020 at 01:31
I've just replayed this mission on all 3 difficulties, and have beaten it on all difficulties. My error in thinking the mission does not finish was that I had failed to read the Ringleaders plans scroll which means I had not triggered the objective ''Now that you have the ringleader's scheme, you can get out of this cursed place using tunnels in the basement."
Once I had done that and thus triggered all objectives I went to the basement, flipped the lever, crouched behind the stairs, got a health potion ready, and hit use/drink the moment the first explosion occurred, this gave me enough new health points to survive, but you then need to rush to the other side of the basement to survive the second explosion. Enter the hole in the wall and mission completes correctly, this works on all 3 difficulties.
There are 2 health potions in the mission, on the ringleader patrolling the lower level and in the footlocker in the attic, you may need to use both of expert.
You may need a bit of trial and error but it works, the dml doesn't need changing.
Jax64 on 9/1/2020 at 07:45
The next release of T2FMDML is now available in the first post, now accounting for all missions released up to and including the year 2007. All mission DMLs are now fingerprinted using object IDs/locations rather than quest variables, substantially decreasing the likelihood of multiple missions incorrectly matching the same fingerprint.
This release is integrated into T2Fix 1.27b.
klatremus on 15/1/2020 at 03:52
I tried including T2FMDML when playing T2X, but it crashes upon loading the first mission. If I remove '+T2FMDML' from the cam_mod.ini it starts up just fine. I'm using T2Fix 1.27b.
Problem signature:
Problem Event Name: APPCRASH
Application Name: Thief2.exe
Application Version: 1.9.0.0
Application Timestamp: 5d0521ee
Fault Module Name: Thief2.exe
Fault Module Version: 1.9.0.0
Fault Module Timestamp: 5d0521ee
Exception Code: c0000005
Exception Offset: 00020d54
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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fortuni on 15/1/2020 at 06:36
Loads correctly with my install and I know it also loaded correctly with marbleman, are you playing the (
https://drive.google.com/file/d/1jJmppXCLAAaK_rpXaClYLjNRAuRt9jJd/view?usp=sharing) ND compatible version, the dml's for this campaign were made for and only tested on that version though there shouldn't be any conflict on other versions including the HD and NecroAge versions.
One thing that was picked up recently by marbleman was there may be an issue with the secret counts as in some circumstances the campaign culminates the the secrets found over the whole of the campaign, something I never came across when testing but marbleman discovered and Jax was working on a fix prior to release of T2Fix/FMdml but only he can say whether those fixes were included in the latest release.
voodoo47 on 15/1/2020 at 18:31
share the logs and crashdumps (from your T2 folder).
Jax64 on 15/1/2020 at 21:58
Yes, logs would be helpful. Additionally, did you install T2FMDML manually or through T2Fix?
Quote Posted by fortuni
One thing that was picked up recently by marbleman was there may be an issue with the secret counts as in some circumstances the campaign culminates the the secrets found over the whole of the campaign, something I never came across when testing but marbleman discovered and Jax was working on a fix prior to release of T2Fix/FMdml but only he can say whether those fixes were included in the latest release.
To respond to this, a fix is still in the works but has not yet been deployed to the public
klatremus on 16/1/2020 at 05:54
It works on T2XNecro, and I did have the ND version, but it can't have been the recentmost one, as the one you linked to had a different file size than mine. Once I tried with the newest one, it worked fine.
Thanks!
fortuni on 16/1/2020 at 06:57
The other commonly available file is T2X_1.1 which is usually said to be ND compatible but I'm not 100% sure it is ND compatible. The file Ricebug released for ND is just called T2X but is not available on all d/l sites.
LaughingMan008 on 14/7/2022 at 14:09
I see that "Horns of Canzo pt. 1: A Long way Up" is on the list of fixed missions, but its still unbeatable unless you turn off new mantle. Near the very beginning you have to jump in some water, swim through some tunnels, and come out and mantle up out of a hole and into a cave. With new mantle on, you cannot get into that cave.