Beleg Cúthalion on 7/6/2013 at 08:34
It's been too many years since all this started and due to bug tracking, researching glitches in T3Ed and having few free time for editing this took so long. But finally here it is, my first, overly-ambitious but stubbornly-finished TDS fan mission:
[CENTER]
On the Trail of a Fence[/CENTER]
(https://www.dropbox.com/s/uyq4w68jx1nmgz5/TDS_On_the_Trail_of_a_Fence-1_01.7z?dl=1) Updated mission download courtesy of snobelDownloads: (
http://darkfate.org/view/details/files/fan-missions/thief3/hermes/TDS_On_the_Trail_of_a_Fence.7z) Darkfate (thanks to clearing), (
http://www.southquarter.com/downloads/2013/TDS_On_the_Trail_of_a_Fence.7z) Southquarter (thanks to Brethren), (
http://www.ttlg.de/de/download/download.php?site=46&file=TDS_On_the_Trail_of_a_Fence.7z) ttlg.de (thanks to PsymH)
For those who downloaded the compressed version (216MB) please note the instructions (
http://www.ttlg.com/forums/showthread.php?t=141701&p=2191920&viewfull=1#post2191920) here.
Screenshots: (
http://darkfate.org/view/simple/files/fan-missions/thief3/hermes/screenshots) slightly outdated but still valid (again thanks to clearing for being the Thief community's memory)
This mission is a sort-of prequel to TDP (and yes, I'm aware that this looks strange when built with T3 assets). I tried not to mess too much with the canon, which is the reason for this mission being rather small in scope. Garrett does not save the world, neither does he unravel a mystery surrounding a dangerous artefact. I'll probably never build FMs with mystical artefacts. :erg: Most bugs are hopefully gone, some minor glitches were either too resistant to fix or just too much work in the end. I'm still present to fix major issues, though, so please report them if you find any.
Excerpt from the readme file:
Quote:
NOTES: This mission takes place even before Thief: The Dark Project. Garrett isn't known to the City Watch yet. So you won't be harmed unless the bluecoats catch you with drawn weapons, while picking a lock or in the company of other criminals. Some people might not like you entering their private buildings or areas and some of the more dangerous fellows won't ask questions if they already catch you inside a forbidden place.
FURTHER NOTES ON TDS GAMEPLAY: Make sure you know how to let TDS-Garrett jump and climb (for instance forward key and shortly after jump key, both held, to make him mantle a trim or something (or vice-versa with the trim directly in front of you); also that you need to face an edge straight on but without touching it for mantling to work. Plus, you can move Garrett during falling, e.g. towards a ladder). You'll probably need it often and sometimes in a hurry. The AI awareness is significantly increased in comparison to vanilla TDS, so don't expect wall-hugging to be as powerful. Likewise, sneaking without crouching is not silent anymore. The automatically raised blackjack is removed (one of several Minimalist Project features that I used), so blackjacking requires good timing. Knocking out sitting AIs was not successfully implemented.
This mission wouldn't be what it is without the help of many many people, so here is an honest THANK YOU list:From TTLG in general and the T3 Editor's guild in particular (in no notable order whatsoever): Ziemanskye, Tiens, Flux, Judith, JohnP, Child of Karras, Vogelfrei, New Horizon, str8g8, Massimiliano Goi, ShadowSneaker, jtr7. Thanks as well to the FM loader programmers which helped fixing not only FM loading problems but also T3(ed)'s registry issue: R. Potter, Xiaopang & last but definitely not least snobel (without whom T3Editing would still deal with all sorts of technical teething problems). Thanks also to saxmeister for his wonderful Garrett voice acting.
This mission uses additional textures by JohnP, str8g8, Tiens, Judith, Renzatic, Flux & myself
~ static meshes by str8g8, Ziemanskye, Tiens, Judith & Flux
~ music by the Child of Karras aka JayB
~ briefing video artwork by Yalda
~ ini tweaks and files by S_Hole, Minimalist Project (i.e. New Horizon)
~ Thief-1-styled menu background by Dave Angel
~ Garrett and guard voices by saxmeister
Thanks to my beta testers for their valuable contributions: gnartsch (no one is more thoroughly!), Judith, snobel, Lauryl, xxcoy, Child of Karras. A very big thank you to Azaran for the French translation and Smallman_647 and Overmann for the Italian one. Thanks to Soldi for providing the Russian translations. Sorry for the lot of text I handed over to you!
For those who like to get into the mood, the briefing video (voiced by saxmeister in a young Garrett interpretation):
(
https://www.youtube.com/watch?v=dGjfyvrYPZA)
Next editing project? Well, Thief 3 Gold I guess. There is a castle and a museum to fix!