Ravenhook on 7/6/2013 at 15:37
It's ok..I used a workaround without having to install FMSel on this buggy computer that likes to crash as soon as you look at it...this is how I did it...
Made a folder that was named EXACTLY as the mission title and unzipped the contents there, then I zipped it back up to the folder "add to.."name_of_the_folder" which is the exact name of the game" and put the created zip file into the folder where I store my T3 games...hey presto..it works just fine.
Incidentally, tucked away within the contents is a readme along with the loot list that suggests re-zipping for older loaders.
A big thank you to Beleg Cúthalion for his brilliant hard work with this.:D:D:D
bikerdude on 7/6/2013 at 18:15
Congrats, you may want to change the date in the title though as its looks like its from 2007 etc..
snobel on 7/6/2013 at 18:41
Congratulations on the release! :cool: And looking forward to a complete set of Gold OMs... :ebil:
bikerdude on 7/6/2013 at 20:55
Just listened to the briefing vid with Saxmeister's vocals, dare i say it, but I think he even manages to sound more like Garret than even our resident Slyfoxx.
Beleg Cúthalion on 7/6/2013 at 20:58
Thanks guys!
Quote Posted by Ravenhook
It's ok..I used a workaround without having to install FMSel on this buggy computer that likes to crash as soon as you look at it...this is how I did it...
I believe the Sneaky Upgrade and FMSel will be much less trouble for your machine than GL. But I'm glad someone did test the GL-compatibility in the end. :p
Quote Posted by bikerdude
Congrats, you may want to change the date in the title though as its looks like its from 2007 etc..
And I thought doing it yy/mm/dd was one of the more consistent styles. Anyway, even though I wanted to change it earlier today (at least adding 20 to the 13), I cannot edit the thread title by editing the first post. It just worked for me on another vBulletin board, but I was a moderator there. :erg: And yes, saxmeister's job is downright awesome.
bikerdude on 7/6/2013 at 22:12
I dont know how youv'e done it, but this is by far the best and biggest city mission in T3 yet, how many custom textures have you used in this mission as they all look awesome including the TDM ones I've spotted here and there.
Shadowcrawler on 8/6/2013 at 02:11
Am I supposed to follow these guys after the gate and be right behind them?
I managed to get it open , but they get too far ahead of me adn the objective always fails.
Soldi on 8/6/2013 at 04:02
Quote Posted by Shadowcrawler
Am I supposed to follow these guys after the gate and be right behind them?
I managed to get it open , but they get too far ahead of me adn the objective always fails.
You have to run with them. Immediately open the door and run to the arch. Then jump over the fence and keep up with the guards.
Beleg Cúthalion on 8/6/2013 at 07:16
Quote Posted by Shadowcrawler
I managed to get it open , but they get too far ahead of me adn the objective always fails.
If you managed to pull the lever,
don't turn back but head to the opposite window. You shouldn't be able to fail it once you've done that. Soldi's suggestion is another possibility.
@ Bikerdude: Thanks for the kind words. The map was once a whole one but the basically only hurtful limit (one of property values) in T3Ed made me split it, otherwise savegames (which also use properties) would not have been possible. With careful building and more custom assets it should be possible to make even larger areas. The "DarkMod textures" by the way are those done by Renzatic (his yellow rough brick textures for instance) and I believe I had included them before they appeared on TDM FM screenshots. Doesn't matter anyway, it's a great texture and I'll probably use it again.