T3 FM "On the Trail of a Fence" (released 2013/06/07) - by Beleg Cúthalion
Florian on 7/7/2013 at 23:56
3: This indeed an easter egg for a very special person and hardly anyone else would understand the reference. If said person agrees, maybe I'll post an instruction. But you found most of it anyway already.Please post the instruction - I would really like to see it in the FM... :)
Beleg Cúthalion on 8/7/2013 at 12:03
I fear said person hasn't even played the FM yet. Plus, it's really so much of an inside joke that everyone else's reaction will be rather unimpressed. But I just linked this thread and your request, so stay tuned.
Seckino on 16/7/2013 at 16:21
There are some buildings,exclusively named with doortags(or whatever they're called) such as the public bath house in the first map..
I wonder if these are just eyecandy additions or have some purpose along with any future objectives..there's a door infront of that building but it's not frob-able..and it seems like there is no other enterance..
By the way;
I climbed through the forbidden structures across the citywatch and there's only a moss arrow up there..there's still another upper part from where I stand(near the blue glowing thing) but it's impossible to mantle up there from any section..
And what does the blue light represents?..a secret pagan-alcove in that neighbourhood maybe?..
Of course none of these questions mean any complaint..I'm so glad that I get to play this massive city map and I can't thank you enough for it Beleg..I appreciate your hard work is all I can say..you're the man..
I have a suggestion if there will be any upcoming Fms though(if you don't mind);
I think,not including any non frobable door on a map would be a better choice..and if it's really that essential,all of the "outside & accessable" buildings should include doors with locks on them..
By this way;players can easily spot the accessable sections and not be obliged to try the every door they encounter on the way..I mention this because it really takes the mood away from the player sometimes..it's tiring..(IMO)..
Florian on 12/8/2013 at 23:52
Quote Posted by Beleg Cúthalion
I fear said person hasn't even played the FM yet. Plus, it's really so much of an inside joke that everyone else's reaction will be rather unimpressed. But I just linked this thread and your request, so stay tuned.
Any news regarding this? I am still patient :)
Beleg Cúthalion on 13/8/2013 at 05:53
@Seckino: Thanks for your comments, I had not seen your post earlier, hence my reply is a bit late. Frobable and unfrobable doors can be distinguished by the existence of a handle for the former. Making all visible doors accessible would result in either a too large quantity of ways (and memory, map size etc.) or a city that looks very locked up and not alive. :erg: I had thought of this issue myself but I couldn't find a more elegant way to solve it. By the way you are right about the construction site and what can be found there (which is only what you've found already). The idea was that something Pagan would occupy any place where physical/mechanical/architectural "order" was somehow absent. The entrance to the bath house can be found through the adjacent inn, 1st floor.
@Florian: OK, if you'd like to see the Easter egg that no one else understands: Instead of dropping Friehalt's body in his own house, bring him to the bath house (c.f. description above) and drop his body into the only bed there. You should hear a confirmation sound effect. Afterwards, head back to Cutty's apartment and frob the door that was unfrobable beforehand. Have fun. :p
Durinda D'Bry on 5/11/2013 at 13:48
No messages in this thread since August?:mad: City and its atmosphere in this mission is really beautiful:thumb: As it should be in original TDS (not that one little world we've got)... But the gameplay is bit buggy (due to TDS nature I think) : in many places when jumping I got "floating in the air Garrett" bug, one guard in brothel starts to be really mad: runnings circles with crazy speed when investigated and reached some obstacle... AIs are too sensible, is it result of using Sneaky Upgrade (I use FMSel) or it is what was intended for this mission?
snobel on 5/11/2013 at 14:38
For the floating bug, try drawing your bow briefly, then hit jump or escape to avoid wasting an arrow. (Maybe you knew this already, but it's worth mentioning anyway because all T3 players should know this...)
Beleg raised the difficulty quite a bit in this mission, but since you're a young Garrett not known to the Watch yet you'll only get attacked in certain circumstances. (It's in the readme - one thing to remember is to not show your weapons.) You can change the difficulty settings back by editing a block of entries in user.ini, but there should be no need if you heed the instructions.
The Sneaky Upgrade doesn't interfere with the difficulty settings - yet: The next version will have a DifficultyFactor option for easy tuning, or for use as a no_target cheat. :)
Beleg Cúthalion on 6/11/2013 at 18:10
Aside from what snobel said, AIs
can behave in a strange way thanks to their own alarm systems and a few tweaks on my end (like the private area scripts, cf. the readme file), but in the worst case hiding and waiting should help, as always.
Quote Posted by Durinda D'Bry
No messages in this thread since August?:mad: City and its atmosphere in this mission is really beautiful:thumb:
Thanks a bunch! I believe with you there have finally been more players than beta testers. :p
snobel on 19/9/2015 at 09:10
With permission from Beleg this FM has been updated to have the briefing video show as intended (when you click New Game) with newer versions of the Sneaky Upgrade. Additionally minor corrections to the readme files. The FM itself is unchanged.
I've sent out note by PM to the various FM mirror maintainers that I know of - hopefully they'll update it. In the mean time (
https://www.dropbox.com/s/uyq4w68jx1nmgz5/TDS_On_the_Trail_of_a_Fence-1_01.7z?dl=1) it's available here.
nickie on 20/9/2015 at 08:01
Quote Posted by snobel
I've sent out note by PM to the various FM mirror maintainers that I know of - hopefully they'll update it.
Thank you, snobel. Also in the meantime, I've added your link to the OP.