T3 FM: Crystal Clear Conscience Feb. 28/06 - by Judith
pwyll on 8/12/2007 at 18:16
Thank you! Your mission is great!!
I really enjoyed the atmosphere of the surroundings. [SPOILER]I liked the beautiful light on the narrow streets in the market. I liked the sound and creepy zombies. Especially the zombie with a torch and the one eating the woman. I liked the park's design and the note in front of the big statue in the middle. :)[/SPOILER]
The only problem I encounter was in cellar.[SPOILER] It is not easy to catch the ladder so I fell a couple of times until I get the idea how to do it safely :)[/SPOILER]
I played it at Normal and I haven't got problems with "getting caught" restriction.
Best wishes! You are great!!
Judith on 9/12/2007 at 13:50
Thanks, that's really nice. I actually played it lately, and I'd rather say it's a demo of what could be made with this mission :) Maybe after we finish The cabal I'll do the remake, with better meshes, custom textures, etc. :] And finish the story of course :)
fraten on 13/12/2007 at 14:51
It's an absolute awesome FM, thank you, Judith. You made my Computer a better place...:D
What do you want for reward?
Judith on 13/12/2007 at 17:55
Quote Posted by fraten
It's an absolute awesome FM, thank you, Judith. You made my Computer a better place...:D
What do you want for reward?
Hmm, perhaps the time-stopping machine would be nice. So I can make another FM, start making map for UT3, pick a new guitar piece to learn, have enough time for my work, and my studies, etc. :cheeky:
fraten on 14/12/2007 at 09:46
Okay, a time-stopping machine can't be that hard to invent... When I will have done that, I'll be sending it to you in NO TIME! Deal?:thumb:
Garrett's Shadow on 10/8/2009 at 02:49
oh come on now!
zombies with TORCHES?
i'm sorry but that's ridiculous! they don't have the mental faculty left to think of using those!
hell, they would most likely be afraid on a subconscious level of fire!
i don't want to upset you Judith, an FM creator is a treasure, but geeze, that was just too too much!
all in all tho, pretty cool!
when is the most obvious sequel gonna be released?
(wanna know what that letter under his door was all about!
Judith on 10/8/2009 at 08:09
It was so long ago and it was my first mission released ever :) I don't know what did you really expect from a newbie T3ed user but I think it's a bit too much.
I was planning to do a sequel but I got involved in Cabal campaign, and that took me several years, along with exploring and experimenting with T3ed, so if I'm going to make a sequel, I'll remake this one to fit with the mood of all those that might come next. The difference would be too big ;)
Garrett's Shadow on 10/8/2009 at 12:13
cool, u been pitchin in on Cabal huh?
awesome possum! Str8g8 has got me a droolin all over my KB about that one!
(guy's a sublime sadist that way! LOLZ!)
and for a first effort - ju did mah-ve-lus hun!
market was a real challenge, had to use most of my water arrows! ty for including enuff!
'cept, those last 2 torches, at least in my version they were unextinguishable!
Nanoc on 12/2/2010 at 23:20
Just wanted to thank Judith for this mission.
The market area was indeed a cool challenge and overall the mission was quite good, at least for a beginner (at that time).
Anyway, thanks Judith, I really hope once The Cabal FMs are done you can dedicate yourself to this trilogy, as you said early.
<Username> on 23/3/2022 at 20:48
Stats:
* Expert difficulty
* 47 minutes
* 96% loot
* 0 hints needed
Elements I liked:
* The city part at the beginning is a highlight: It looks great, has ambient sounds and moody lighting.
* The story with Gavin Quigsley and the Pride of Dayport is quite interesting.
* The undead eating the woman in the tunnels was very creepy.
* Finally, a T3 fan mission with a decent skybox.
* Getting through the streets and the market place unseen was a challenge and required many reloads.
Elements that could be improved:
* Getting the "I'm not done here yet" message and being teleported a few steps back because I had not yet reached the loot goal was awkward. It would have been better to just let the player reach the final area without the loot goal fulfilled.
* A first for T3 fan missions: loading zones.
Bugs:
* The mission does not end. I half-expected a second mission after I read the part about the mysterious letter to Garrett, but instead I was put back into the mission after I clicked on continue. Then I got the "I'm not done here yet" onscreen message again.
* You can lean through two unlockable doors with undead behind them and peek into the rooms.
* You can hit the undead behind these two doors with the dagger, even without leaning through the doors first.
* I didn't want to pick the lock of the chest with an undead nearby, so I just grabbed Quigsley's Olde Wine through the chest without unlocking it by right-clicking the floor next to it.