Bardic on 8/11/2006 at 07:52
OK, I'm a year late, but my mission is up on thiefmissions.
(
http://thiefmissions.com/info.cgi?m=ForgottenStash) http://thiefmissions.com/info.cgi?m=ForgottenStash
The time has given me a chance to compress it with shadowspawns ibt compressor. 42MB down to 25MB should help some. Also, it will only work with Garrettloader 1.41 or later.
Komag's site has the compressed file now also. I am tweaking and redesigning the mission for a re-release, but I knew if I waited to finish I wouldn't ever get it uploaded. Hopefully soon.
Edit: Here is a newer vesion with German translations. Many Thanks to Beleg Cúthalion for translating everything. I have sent it to thiefmissions but there are others more urgent when Jason get some time, so I have it up on Rapidshare for the time being.
(
http://rapidshare.com/files/19147955/TDS_c6ForgottenStash_1.0a.zip.html) TDS_c6ForgottenStash_1.0a.zip
Florian on 8/11/2006 at 16:31
I still have this loot problem with this mission. Think I am missing about 50 gold, although I searched every nook and cranny of this cool small FM. Has anyone found every piece or is it possible that there might be a loot error in the editor like there were errors in Dromed-FMs?
Bardic on 8/11/2006 at 19:30
Depending on what loot the NPCs spawn with you can come up short. I really should lower that value and either take the loot off the npcs or allow you to go over 100%
Clock on 17/11/2006 at 00:36
This FM doesn't seem to be recognized by Garretloader. I have it in the right folder, along with three other T3 FM's, and they are on the listing for T3, but not this one. Did anyone one else have this issue?
nomad of the pacific on 17/11/2006 at 02:20
Upgrade to GL 1.41.
maga on 7/1/2007 at 18:50
I have probs in playing this mission, I mean that the game shuts down and I'm taken back to windows, I got GL 1.41.
The problem takes place at the very beginning.
What can I do?
Thanks
Ziemanskye on 7/1/2007 at 19:12
Does the mission install, can you get to the titlescreen, the briefing, the loading screen, the mission itself? What do you mean by it crashing "at the very beginning"?
Have you installed GL correctly, and changed the T3Main.exe to the correct version? The original T3Main.exe (that comes with the game) just wont load the FMs. And is your copy of the game a (legally) downloaded version, or from a disc?
Have you checked the user.ini has changed *after* it's installed compared to before hand (the mission zip should contain a user_patch.ini of what needs to be in it). If the vertexpools needed expanded past what they are at when it tries to run the level will bomb out.
If the zip file contains any staticmeshes (*.tim files), are they in the StaticMeshes/DynamicallyLoaded folder? Missing staticmeshes is another fatal error (missing textures, sounds, triggerscripts... aren't fatal).
And do you have access to the editor version of the T3Main.exe (T3MainOptVersion.exe, rather than the T3MainRelease.exe you need for GL to work), since that would generate some error logs to give us some more information, stored in your savegames folder I think.
Also, it's maybe worth checking to see if the mission has been packaged up properly - it's easy to forget something, so kick Bardic about it just incase. :p
maga on 7/1/2007 at 19:38
.....How technical you are...................:eww:
I have played 3 Thief3 fan missions with no problem, after installing the t3.
Now I tried playing Evicted, I played let's say for 30 minutes, no probs with saves and reloads, last time I did reload my last saved game the same thing happened.
I get everything properly displayed, I choose the difficulty and begin the game.
I save, and when I reload, loading goes up to 50% and then thief shuts down suddenly.
It seems that the prob lies in the game loading.......:mad:
I had no probs with the first palyed missions..........:confused:
Ziemanskye on 7/1/2007 at 22:03
If it's dropping while moving from the briefing to the level (ie, during the Loading screen), the chances are high it's the VertexPools.
In the case of the vertex pools, you should be able to install the mission in GL, so it says it's ready to play, then go to your C:/thief3 folder and find a file called user.ini
If the level has installed properly (and assuming I'm looking at the right mission in my collection), if you read that file with notepad or similar there ought to be something that looks like this:
Code:
[PCVertexPools]
;doubled first number and rounded up
StaticVertexPool=5621440
StaticShadowVertexPool=3572864
DynamicVertexPool=6145728
If there isn't, add that in to the file then try to play it, and if the numbers you have are lower, increase them to at least match these ones.
And something else which just occured to me - you might have to change the game to playing in English, if it isn't already. I vaguely recall that sometimes weird things happened because we didn't include all the foreign versions of objectives and books and things.
maga on 7/1/2007 at 22:10
Hi Zieman,
I post here what's written in the user ini file, if you may give an advice, you know, women are not keen on this stuff.....:cheeky:
[BlockLoading]
LoadFromResourceBlockFiles=True
[Source Control]
UseSourceSafe=0
[Engine.Engine]
UpdateGameSys=0
[PCVertexPools]
DynamicVertexPool=1145728
StaticVertexPool=5021440
StaticShadowVertexPool=5072864
[HDMap5TextWindow0]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_Peony>
X=201
Y=157
Width=75
Height=28
[HDMap5TextWindow1]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_Lancaster>
X=360
Y=200
Width=125
Height=64
[HDMap5TextWindow2]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_FrontDesk>
X=110
Y=250
Width=110
Height=32
[HDMap5TextWindow3]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_CellarDelivery>
X=215
Y=265
Width=100
Height=64
[HDMap5TextWindow4]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_Streets>
X=310
Y=350
Width=100
Height=32
[HDMap5TextWindow5]
Text=<jc><font=HandDrawnFont06><dc=22,4,0><string=T_MapRoom_Pub>
X=330
Y=285
Width=100
Height=32
Thanks a lot.
P.S.
I run the english version