Bardic on 8/1/2007 at 05:44
I think Z is right that it is the vertex pools. I didn't add a 0 to the end of each value beacuse my level didn't need a very big increase. Maga, if you change
DynamicVertexPool=1145728
to
DynamicVertexPool=6145728
it should work. The other numbers probably don't need to be adjusted. I probably should have just made them all 5000000 and checked to see if it worked fine.
maga on 8/1/2007 at 12:14
Thanks a lot, I'll give it a try this evening when I come back from work!
maga on 8/1/2007 at 20:44
Tha guys, it works! :thumb:
Ziemanskye on 8/1/2007 at 21:47
Now - since when you change level in GL that's probably going to go away:
If you open the *.zip file, and change the numbers in the user_patch.ini, you should be able to install and uninstall it as/when you want.
And Bardic, you may want to ask epithmumia to update the file on Thiefmissions so this doesn't come up again later.
maga on 8/1/2007 at 22:28
Hi Zieman,
thanks for the advice!
I wonder how you guys know all this tricky stuff........:ebil:
Bardic on 8/1/2007 at 23:00
It is in the user_patch.ini. I'm not sure why Maga's ini file didn't change to the values like it should have. So :p to you too. :cheeky:
I really have to get back into the editor and either finish some changes I've been working on, or build some new missions and get them released.
maga on 11/1/2007 at 18:28
Sorry guys, but it doesn't work........:(
I could play Evicted with the changed numbers, With this mission I also changed the settings in the user patch ini, but when I try to load the saved game I am taken back to windows...........
What a pity.....................
Ziemanskye on 12/1/2007 at 11:01
Try changing the numbers in your normal user.ini *before* you load any missions in GL.
This could just be a bug in GL meaning it's not swapping the higher numbers in, and if that's the case we need to get you in contact with Potterr to see if he can work with you to find out why.
Bardic on 3/3/2007 at 08:42
Updated zip with German translations posted above.
Dafydd on 4/3/2007 at 07:42
I finally got the mission working, but I'm stuck.
[SPOILER]I crossed on the wooden bridge, past the upper-level guard, and hopped down into the garden area. I entered the building on the right, evading the housekeeper who is obsessed with spilt beer. Got some loot, then went down into the basement. I found a key down there, but it doesn't seem to help me get into the locked door just above the basement.
I used the elevator to go upstairs; I found a room with black ghosts, but when I entered, I became very bright, they saw me, and killed me. So that route appears to lead nowhere (I guess that's the "room better left to the dead.")[/SPOILER]
I don't know if getting to that area required the key I found; but in any event, I have no idea what to do from there. I looked out the window while up high and saw a little shack way, way, way down below... but I don't know how to get there.
So, um, what should I do next?
Thanks,
Dafydd