Eshaktaar on 3/10/2005 at 21:06
I might be missing something blatantly obvious, but what's the name of the FM you are referring to, and where can it be downloaded?
epithumia on 3/10/2005 at 21:16
I try to follow these things closely, and I have absolutely no idea what mission is under discussion here.
Ziemanskye on 3/10/2005 at 21:35
Impurities in the Mix, aka SFM_zSchism.
In a fit of common sense, the mission titles don't in anyway resemble the filenames of my two missions (Two Steps being the mission name for Townhouse).
But I'm glad you like it Bikerdude.
potterr on 3/10/2005 at 22:35
GarrettLoader tells you the mission names in the FM lists. As Ziemanskye said these two misison names have no relation to the Filenames, much like future FMs. Its unfortunate that before GL no-one really read the name of the missions in the readme and went by the filename instead.
epithumia on 3/10/2005 at 23:05
Darkloader has always done the same thing, although it uses the title from the last mission present in the file.
It only seems reasonable that if at all possible the name of the file containing a mission should bear some resemblance to the name of the mission itself. It is beyond me to comprehend why someone would deliberately choose to do otherwise. (Of course, collections of missions in the same file would be a reasonable exception.)
bikerdude on 4/10/2005 at 13:04
I got it from thiefmissions.com/demos/
Its not a full mission yet, but its still very good to play. And I for one am looking forward to when it comes out.
Biker
Ziemanskye on 4/10/2005 at 15:49
If you're on about Schism, then it's as done as it's going to be (so long as it's version 4 you're playing). It was never meant to be much more of a mission, in that the main thing I wanted to do was make something that looked good.
bikerdude on 4/10/2005 at 19:24
Hi mate
Well you succeeded at doing that, its the prettiest T3 mission Ive seen so far
Biker
tiger@sound.net on 20/4/2006 at 19:18
And probably the most creative Hammerite Church and retirement home, that could be used as their private asylum and/or hospital, that you will ever see!
And I have never seen so many new and unique static-meshes and animations, through-out all of my personal T3 FM fun.
And one "unique surprise" is the usage of normal daylight.
(So much so, that your average thief player will probably feel a bit like a paranoid bug, on a bright kitchen floor, for most of his adventure.) :ebil:
Plus, this seems to be the very first FM with totally optional objectives?
(And those, along with a fine story, will make this FM nicely replayable.)
So, Thank you, for your most excellent creativity, Ziemanskye! :thumb: