massimilianogoi on 17/1/2009 at 17:26
Quote Posted by Tiens
All you need is to read this thread from the first page. All solutions are already told here.
I see no locations of crates here...
massimilianogoi on 17/1/2009 at 17:29
Quote Posted by Tiens
Fixed bugs:- the hole with zombie is closed till the moment player gets the glovers
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This weren't really a problem, just blackout a couple of guards and throw them in the hole (or use the crates), then climb above them
Beleg Cúthalion on 17/1/2009 at 20:10
Knock out people from down in the hole? :p
massimilianogoi on 17/1/2009 at 22:04
Yeah, corrected... :p
Esme on 20/1/2009 at 14:10
I have a small problem
the only objective I can see is the steal so much loot one all the others are blank as are the notes
the mission is playing ok and things tick off as I do them but it would help to know what the objectives are
if there's no fix I can do without losing my saved game then can someone just publish a list of the objectives please
clearing on 20/1/2009 at 14:46
Find the Killer's Dagger
Find the Killer's Medallion
Find the Book of Shadows
Find the Stone of Destiny
Find the Pagan Artefact
Do not kill Enforcers, and don't let them detect you
When you will finish everything, hurry back to the hotel
Esme on 20/1/2009 at 15:25
thank you just down to the "back to hotel" objective now :thumb:
--EDIT--
ok there's only one objective not ticked off so I assume thats the back to hotel one, I've stood outside the door to the hotel, I've climbed the walls and even managed to get outside the game at the hotel, I've stood under the awning and jumped as per a previous suggestion finally I got all the crates and climbed back on to the awning where I started unless there's somewhere I'm missing that I'm supposed to be I'm taking that as a win
couple of points
I wouldn't have searched the rafters in the house had this forum not made it obvious that I needed to especially with the original entry point being blocked, it took me half an hour of crate and pail stacking to get up there, now I'm fairly persistent but normally I would have given that idea up as being "so difficult the author won't have put anything vital there, come back later and see if it's changed" after about 10 to 15 minutes, only there was no way to continue the mission unless you got up there.
there was a lack of alternative routes to objectives, for example the keeper library you had to get past the invisible keeper the alternative route past the pagan being blocked and he didn't patrol he just stood there waiting patiently for Garrett to try and climb past
some of the high up AI had no idea they had limited floorspace and some of them could be persuaded to walk to their death one near the prison disappeared completely I think it may have walked backwards off the map, and the pagan can be lured out with a few broadheads when he will happily walk off the roof and take damage on landing
my objectives and hints wouldn't display apart from the loot objective but that's probably a problem in my installation of T3
apart from these sorts of issues it was a very enjoyable mission and good reuse of a OM map
good one, look forward to the next :thumb:
Savar on 22/1/2009 at 11:16
Thank you all for reviews.I pleased that you liked
clearing on 22/1/2009 at 11:36
Welcome, Savar! Рад тебя видеть :thumb: