Durinda D'Bry on 19/11/2008 at 09:11
Started to play on weekends. Nice mission for first look but climbing in Robert house ruined good impression completely:( Hope Savar may find way to make it more "user friendly" if he would release new version.
clearing on 19/11/2008 at 09:16
Durinda D'Bry, напиши пожелания Savar-у на darkfate.
pwyll on 19/11/2008 at 19:53
Well, I finished the mission. Exactly for 120 minutes. I collected all 100% loot, a few arrows and a few items on the roofs.
The mission is great!
What I like in The Keeper:
1. Changed South Quarter. It looks so familiar but it was cool to see the differences. I was very exited to see how South Quarter has changed through the months.
2. The story. I like the story about Robert and his uncle. I liked the little picture of the daughter with a lit candle in front of it. I like the story about the events after the activation of the final glyph. I liked that Enforcers had lost their ability to comunicate telepathiclly. Convincing.
3. Many guards. Leleeee, I made a pile of unconscious guards, so high that it filled the shaft where the medallion is. 27 blackjacked. It was cool to knock them out. I loved the sitting guards and those whose backs are next to the wall so you cannot simply blackjack them. I had to distract them, to stand up and when they calmed down, I striked. The guards on the walls were a good surprise.
4. The bottles and the junk stuff. There are bottles in almost every bush and at important places. Just when I needed them to distract guards they were here next to me. Flawless.
5. The medallion hidding-place. It very clever placed. You have to climb up or you die. Devilish. The first time I got out of there I used a crate and put it on the corpse. Success.
6. Hidden items. It was very cool to check all places where I was able to get to. I found arrows, keys, health potion and stuff on the roofs.
7. The interiors. Good narrow rooms with nice furniture. I liked that the Hammerites' place was covered with a soft red carpet. Good looking rooms.
What I don't like in The Keeper:
1. The Pagan artefact. It is very hard to get it. The place is good. But the roof cannot be walked easily. I fell over 10 times and it really made me mad. My advice is to make the roof flat.
I think it cannot be ghosted. I want to complete the mission without blackjacking or killing anyone, but I can't. The Robbert's key. Yes it's cool and challenging to get there but the guards... It is not easy to take this if you are a ghost. Just because of these guards in the house, that can hear that I am building the Vavilon tower. May be with more flashbombs I could make it. I don't know. I wonder if someone can complete this mission totally ghosting - caught: 0, killed: 0, blackjacked: 0, gas arrowed: 0, oil beaten: 0. If someone do this, please let me know. I want to know if this is possible, and if "yes", to try again with a new hope. I like ghost thievery. I always try not to kill or blackjack anybody. When I started this mission and saw how many guards are there I thought this woun't be easy. But eventually I gave up. And blackjacked all guards in my reach. Even the invisible enforcer.
In short I LOVED this mission. The little problems didn't break the sense of joy that I felt when I was playing it.
Thank you Savar for the mission! You are great! Thank you Tiens that you helped him to make this experience! Thank you so much for your effords. You make my days brighter. You, editors, are like happiness makers for me. I am so grateful, because this game breaks my gray trivial round. It makes me feel good. I am checking almost every day for new missions for Thief 3 and finally when I see that there is something new I am jumping of joy. Yes, I am addicted to Thief. Big deal.. I love it.
Florian on 19/11/2008 at 23:20
Quote Posted by pwyll
Well, I finished the mission. Exactly for 120 minutes. I collected all 100% loot, a few arrows and a few items on the roofs.
The mission is great!
What I like in The Keeper:
1. Changed South Quarter. It looks so familiar but it was cool to see the differences. I was very exited to see how South Quarter has changed through the months.
2. The story. I like the story about
Robert and his uncle. I liked the little picture of the daughter with a lit candle in front of it. I like the story about the events after the activation of the final glyph. I liked that Enforcers had lost their ability to comunicate telepathiclly. Convincing.
3. Many guards. Leleeee, I made a pile of unconscious guards, so high that it filled the
shaft where the medallion is.
27 blackjacked. It was cool to knock them out. I loved the sitting guards and those whose backs are next to the wall so you cannot simply blackjack them. I had to distract them, to stand up and when they calmed down, I striked. The
guards on the walls were a good surprise.
4. The bottles and the junk stuff. There are bottles in almost every bush and at important places. Just when I needed them to distract guards they were here next to me. Flawless.
5.
The medallion hidding-place. It very clever placed.
You have to climb up or you die. Devilish. The first time I got out of there
I used a crate and put it on the corpse. Success.
6. Hidden items. It was very cool to check all places where I was able to get to. I found
arrows, keys, health potion and stuff on the roofs.
7. The interiors. Good narrow rooms with nice furniture. I liked that the
Hammerites' place was covered with a soft red carpet. Good looking rooms.
What I don't like in The Keeper:
1.
The Pagan artefact. It is very hard to get it. The place is good. But the roof cannot be walked easily. I fell over 10 times and it really made me mad. My advice is to make the roof flat.
I think it cannot be ghosted. I want to complete the mission without blackjacking or killing anyone, but I can't.
The Robbert's key. Yes it's cool and challenging to get there but the guards... It is not easy to take this if you are a ghost. Just because of these guards in the house, that can hear that I am
building the Vavilon tower. There are not enough flashbombs to do the ghost thievery. May be with more flashbombs I could make it. But this may be only my opinion. I wonder if someone can complete this mission totally ghosting - caught: 0, killed: 0, blackjacked: 0, gas arrowed: 0, oil beaten: 0. If someone do this, please let me know. I want to know if this is possible, and if "yes", to try again with a new hope. I like ghost thievery. I always try not to kill or blackjack anybody. When I started this mission and saw how many guards are there I thought this woun't be easy. But eventually I gave up. And blackjacked all guards in my reach. Even the
invisible enforcer.
In short I LOVED this mission. The little problems didn't break the sense of joy that I felt when I was playing it.
Thank you Savar for the mission! You are great! Thank you Tiens that you helped him to make this experience! Thank you so much for your effords. You make my days brighter. You, editors, are like happiness makers for me. I am so grateful, because this game breaks my gray trivial round. It makes me feel good. I am checking almost every day for new missions for Thief 3 and finally when I see that there is something new I am jumping of joy. Yes, I am addicted to Thief. Big deal.. I love it.
Please can you tell me where I might have missed my last 25 loot? Any loot on roofs perhaps?
pwyll on 20/11/2008 at 07:49
Try the bushes behind the cart near Perry's Shop. Also in water of the fountain. Near the well, too. A purse hold by the vendor. The beams in Robert's house. Good luck!:cool:
Florian on 20/11/2008 at 08:28
Quote Posted by pwyll
Try the bushes behind the cart near Perry's Shop. Also in water of the fountain. Near the well, too. A purse hold by the vendor. The beams in Robert's house. Good luck!:cool:
Then it probably is the
purse which possibly appears only at random, because I found everything else you mentioned. I often have this (bug?) in T3 Missions. But thank you anyway!
Tiens on 21/11/2008 at 06:51
Quote Posted by pwyll
...The mission is great!...
Thank you! Your words really touched me...
AND THANKS TO EVERYONE TOO! We are glad you enjoyed this FM! And we are happy that small difficulties didn't stop you. Your attention makes us, creators, feel alive! :angel:
Stingm on 23/11/2008 at 01:48
Well I gave the mission a try, and the climb by the market stall killed it. I could never make it. I think this could be a good mission, but needs to be fixed and beta tested. Thanks for the hard work, I am just sorry I can not play it. If you ever fix the climbing issues, I will try again. :thumb:
maga on 23/11/2008 at 11:17
Oh, love T3 missions, thank you so much, downloading now!!!!:thumb:
sh_b on 23/11/2008 at 17:13
UPDATE
I've found it on the semi-circle bookshelf in the same room.
Please help.
Can't find a key to a loot-loaded room in Uncle's house.
Circled all over the map a bunch of times. Found both keys at Robert's house. Been on the "attic" in the same room where a candle sits in front of a portrait. Tried fire arrow.
It seems like that little space is loaded with loot I need so badly to get climbing gloves.
I think this mission is perfect instead of crate-stacking-and-climbing butthurt which is guilt for both T3 engine and FM author. Hope Savar will take this into account next time.
Anyway thank him for teaching me how to crate-climb in T3.