vandoe7@comcast.net on 16/2/2014 at 17:37
I'm in the first room after the beginning library. There is a ladder on one side. None of the window ledges can be jumped into?
vandoe7@comcast.net on 4/3/2014 at 01:27
Can anyone help me this??? I'd love to continue but for the life of me I can't find a lever or way to open the door.
Marbrien on 4/3/2014 at 20:03
Quote Posted by vandoe7@comcast.net
Can anyone help me this??? I'd love to continue but for the life of me I can't find a lever or way to open the door.
I think you have to
climb that ladder, and look behind the statue at the end of that ledge for a lever to open the door.
vandoe7@comcast.net on 6/3/2014 at 01:21
Unfortunately no such luck. There is no lever. Any other ideas?
Marbrien on 6/3/2014 at 08:14
Quote Posted by vandoe7@comcast.net
Unfortunately no such luck. There is no lever. Any other ideas?
In the version of the FM I have played, v1.2,
that switch is clearly visible on the wall behind the statue to the right of the ladder. Beyond this point in the game, nearly all the switches require blind frobbing, which is why I have not completed this mission.
vandoe7@comcast.net on 7/3/2014 at 00:42
Well apparently mine was corrupt. Tried new download and the switch is right there.:nono:
vandoe7@comcast.net on 7/3/2014 at 01:21
Any hint on where Artemus ring is?
szmotsu on 4/3/2020 at 10:10
are this multiple versions of missions are still available somewhere?
<Username> on 3/7/2023 at 01:34
A full port of the T1 mission to T3 would have been interesting. This map contains roughly the same rooms, albeit not completely faithful to the original. The layout of some areas was changed and some new areas were added. All scripted training exercises and Artemus' voiceover from T1 have been removed. In this version, you have to find hidden keys, levers and loot instead. Kudos to you if you can finish this mission without hints.
Stats:
* Expert difficulty
* 2175 of 2400 loot
* 5 hints needed
Elements I liked:
* It is nice to see this T1 map in the T3 engine.
* The map is relatively close to what the original looked like.
* You can get up to where Artemus originally walks in the first room.
* The objective "someone is hided something somewhere" was unintentionally funny: amusing English and the author did not even bother to come up with a description what the object is and why you have to find it.
Could be improved:
Briefing, objectives and map:
* There is no briefing in the mission info file or in ingame.
* Before you start the mission, the list of objectives is empty. This was the fourth released mission by IronEagle aka HawkflyAway with the same issue and he still had not bothered how to make this work.
* If you switch to the map, it shows the layout of the Blue Heron Inn. Also still the same issue as in previous missions by this author.
Gameplay:
* Like in all previous missions by IronEagle aka HawkflyAway, the objectives revolve around finding hidden keys, levers, and loot. They are usually very hard to find and might even be invisible.
* Players get no indication what levers do. After flipping one, players might have to search the whole map again to see what it did.
* Some levers have to be flipped twice before they open a door. Players get no indication they have to do this. It will not be apparent flipping the lever once has no effect because the door might be in a different room.
* There are several useless keys in the mission which only serve to throw players off.
Map construction:
* The second room has the wrong sounds for footsteps. It does not sound like a stone floor but is depicted as one.
* I am not too fond of the skybox, the lighting, and the washed out look of the wall textures in the outside area where the shooting range is.
* The framerate in and around the outside area with the shooting range was rather low. The architecture doesn't look that complex, so I wonder what causes this.
* The button that opens the sewer grate emits no sound when pressed.
* There are some gaps in walls through which you can see outside of the level boundary. Similar issue to the author's previous missions.
* Two torches in the area where the mission originally ended are misplaced: One floats in the air next to the wall, the other is half embedded in the wall.
Texts:
* All texts are translated to English, but they are full of grammatical errors.
* The savegame title is too long, causing it too look deformed in the menu.
Other:
* The first room, the second room and the final outside training area have the final glyph on a ceiling or on a wall. This does not make sense within the lore because the final glyph is a highly dangerous, secret one. Even the Keepers would not use it as room decoration.
* The end stats are broken: 0 minutes elapsed, 0% loot collected. This was the fourth released mission by IronEagle aka HawkflyAway with the same issue and he still had not bothered how to make this work.
Hints needed:[spoiler]
* Missed the almost invisible lever behind a bush on the west wall of the shooting range.
* Missed the tiny lever hidden atop a wooden beam in the final outside area and I did not think to pull it twice.
* Did not know you also have to press the button that opens the sewer grate twice.
* Missed the lever hidden on the right side of a bookshelf in the basketball court.
* Missed the tiny lever hidden inside a torch on the east wall of the room where the mission originally ends.[/spoiler]
downwinder on 3/7/2023 at 01:40
porting anything from thief 1/g/2 into thief 3 would be the most horrible thing ever, broken hip garrett movement ruined thief 3
what you should have said was someone should port thief 3 into thief 2 newdark fan mission series
please remember not to do to much rare spice ok