fortuni on 27/9/2015 at 16:48
that teaches me from being a clever sod, only played this a couple of weeks ago before savar came out with the updated one, and that's where he was :p
thief-outside-a-box on 28/9/2015 at 16:55
@fortuni
no problem :D
@Savar
thanks a lot, got it :D - sad thing is, I've climbed up the little roof at least two times, but since the mantling in TDS does whatever it feels like doing I've never managed to go up the balcony and gave up on it
still I've got the problem finding cooper :confused: - so I'd like some hints:
EDIT: found him - if anyone else has trouble:
search the wine cellar in Coopers mansion
- especially the southern wall with the bottles
- theres a useless bottle and a switch near it which opens a secret compartment where he will appear eventually
Florian on 27/10/2015 at 01:26
Again I found only 98% of loot which equals to 7.550 of 7.700 according to the final stats (actually my found loot adds up to 7750 however, which is even more than is possible according to the stats), so I am not sure where I could have missed 150 gold or if this is a calculation problem in TDS which I actually only have in Savar missions... :(
I also watched the crown-video, and have found all of those. Anyone found 100% and might know of my missing 150? It´s truly a hard life trying to be a completionist ;)
llanita on 11/2/2016 at 20:08
I can't find the apartment, and the youtube videos are nonexistent after all this time. I read that it's past the Hammerite place and to look for an L-shaped stairs?
llanita on 12/2/2016 at 16:18
Savar thank you so much.
zogmeister on 11/8/2016 at 00:26
Quote Posted by fortuni
Cooper is in his office in
the room at the back of the mansion at the base of the spiral stairsCrown....Go to the courtyard of the Hammers (where the pagan is)
when you exit the temple turn around and look up to the left.......and you'll see
3 statues......to get there
get up to the balcony from the stairs and do a bit of roof climbing to the higher balconyHow long do I have to wait for cooper to arrive?
fortuni on 11/8/2016 at 16:31
Oops....My bad. That post was related to how to find and kill Cooper when playing V2 version, in V3 version Savar changed the location of Cooper (have deleted that post)
To find Cooper go to Cooper's Manor: In the basement (key in safe in SE bedroom) there is a hidden button (hidden behind a bottle of fine wine in the south wine rack. Right hand wine rack, 5 bottles up from the ground, left hand side of wine rack) this moves aside a wine rack on the east wall giving you access to a torture room, Cooper will appear after a short time.
<Username> on 18/1/2023 at 19:12
I did it! I completed a Savar mission on Expert without any hints. I was so pumped when the completion screen came up, I jumped out of my chair in excitement. This was one of my most satisfying accomplishments in Thief fan missions. :D
Veil of Deceit is my favorite mission by Savar so far. The main reason is: It feels fair. There are mandatory secrets, but not that many, and I felt I had more of a chance to find them in this particular mission. There is even a journal with a hint on the location of most challenging secret in the mission. I appreciated that.
Stats:
* Expert difficulty
* 131 minutes
* 95% loot
* 0 hints needed
Elements I liked:
* Challenging, but not unfair.
* Great architecture in most areas. Savar's strength is the quality of his interiors and exteriors.
* The hidden basement at Cooper's Estate is delightfully creepy.
* This mission reuses the Old Quarter map from the original game. After playing T3 fan missions for over a year since completing the main story of Deadly Shadows, it was interesting to see the work of the Ion Storm developers combined with the design of an amateur from the community.
* Good use of ambient music in different areas.
* The new areas behind Fort Ironwood are neat.
* The Golden Medallion (special loot) is hidden in plain sight, but not easy to get. Felt good getting it after multiple attempts.
* The Pagan Crown is hidden in a clever location. A hint from a journal gave me an idea of its location, but I still had to carefully search there.
Elements that could be improved:
* The briefing makes sense to me until the last sentence. Then I am stumped on what this is supposed to mean.
* You get an objective to find out information about a massacre but are not told what this massacre was or why Garrett is interested in it. This is a recurring element in Savar missions: Plot points and objectives that are not properly explained.
* The mission's objectives generally feel like a bundle of tasks related to several different plots. The mission lacks a narrative focus.
* Savar's signature teleporting doors make another appearance in this mission: Sometimes frobbing or getting near a closed door will teleport you to an area that appears to be connected to the one where you came from. I think Savar uses this to connect areas that are located at different coordinates in T3Editor, maybe because it kept the framerate high or because he wanted to add a room where one wouldn't fit into the rest of the architecture. Whenever one of these teleporting doors appears, the sudden transition feels jarring.
* Replacing the Shalebridge Cradle with Cooper's Estate felt a bit weird.
* In the bedroom where the stairs down to the hidden basement in Cooper's Estate are, there is an odd round object that can be picked up but which does not have a function in the mission. I was wondering if it would be necessary to use it in a puzzle, but it appears there are no uses for it.
* The torches of the gargoyle statues in the hidden basement of Cooper's Estate cannot be extinguished with water arrows.
* Savar likes stationary NPCs with their backs so close to the wall you can't sneak up behind them. I never understood this preference in any of his missions.
* The sitting guard in the guard station north of the entrance to Fort Ironwood is alerted when you open the safe behind him. I had to knock him out before opening the safe.
* The pictures of real persons like George Washington and Stephen Russell were a bit of an immersion breaker.
* It is possible to get to the upper ledge of the tower south of where the Pagan Shaman is. If you peek inside, you can see the interior is not finished.
* Some victrolas in the mission are frobbable, but do not play a sound. This was an issue in previous missions by Savar as well.
* If you open the hotel's door, you can see it is not connected to the wall.
* There is a guard sitting at a table in the hotel's bar. He occasionally mutters to himself he wished he could be at the tavern. That was amusing.