Beleg Cúthalion on 16/1/2008 at 18:10
Quote Posted by Florian
Seems at least, that my "theory" about the random purses on NPC´s is right :) Bad luck then, if one purse or loot is not in the game, especially if it is crucial for the loot goal, right?
Only if the game does not change the maximum loot value after the start, which it should do...at least if there was some reason behind it. All who finished it should post their displayed max. loot figure I guess. So we could compare them.
Ziemanskye on 16/1/2008 at 19:31
The random loot scripts take stuff off of NPCs, but if there was a total calculated for "Total Loot" in a mission, it isn't reduced by the script as it takes loot out - the random-loot folks were supposed to only be used in between missions out on the streets, after all.
(* - as far as I remember the script, anyway!)
frobbin hood on 16/1/2008 at 19:39
Nice mission Flux, but like others I'm stuck on 68% loot and I'm sure I've searched every inch!:(
Flux on 16/1/2008 at 21:05
Sorry for the confusion. Apparently, the loot on the npc is automatically calculated by the loot summary, they are visible on the npc in the editor but somehow don't show up on the game, so the loot stats display an incorrect percentage. I hope to fix it with the next release, with the translations.
Dafydd on 16/1/2008 at 23:31
Flux, the mugging-loot may create another problem: Is that loot available if the NPC is blackjacked?
I looked at each unconscious body, but I didn't see anything frobbable. (I think I did pick the one purse before I realized I had to start KOing everyone.)
If not, then it may very well be that a player KOing his way through the mission simply cannot finish. Likewise a player ghosting (or what passes for ghosting in TDS). The only players who could finish are those who actively mug NPCs... thus setting up numerous unnecessary confrontations with the cops.
If this is the case -- that you can only get mugging-loot by mugging and no other way -- then that would be a good reason that the OMs only include mugging-loot on the street scenes... where there is no loot requirement.
Dafydd
Outlooker on 17/1/2008 at 15:33
Very nice mission, was a pleasure to play through.
I REALLY liked the use of the [SPOILER]balcony [/SPOILER]- very nice idea. I'm still mad at myself for not thinking about that possibility myself :nono:
scgmckman on 17/1/2008 at 17:36
I've searched everywhere, but I ...
[SPOILER]...can't get into the mansion. Is there a hidden key somewhere, or is a rope arrow so well hidden, I can't come across it? HELP![/SPOILER]
Beleg Cúthalion on 17/1/2008 at 17:39
Check all places where key bearers would go at night if their boss is not looking.
Cardia on 19/1/2008 at 11:59
Quote Posted by Beleg Cúthalion
@Cardia: Latest version of GarrettLoader? Do you have the T3Editor? I ran into crashes every time I did not run the real game (for kind of testing) after using the editor. One Auldale savegame, installing the FM, running it from GL, then it worked.
i had to download the last version of garretloader, it´s different, and runned the game and luckly i was able to play this mission:thumb: , i really enjoyed this mission, the architecture, the gameplay, the storyline the only thing i felt was missing in some certain areas was ambient sounds, musics something to make you feel more emotion, anway now i´m trying to run "heart and minds" in the same way but it crashes.
pwyll on 20/1/2008 at 20:44
Flux, I played only 20 min and I have to say that this mission looks perfect!!! You have a talent! Everything looks so beautiful designed! Now I will keep playing. It is fascinating mission. When I finish it I will write a review here. ;)