CrackedGear on 26/11/2007 at 23:36
don't know if it helps, but I use (
http://www.majorgeeks.com/WinLauncherXP_d870.html)
to run TDS, because it seems to be one of those games that just can't handle dual cpus.
As for the .ibt files, I don't remember what version I'm using, but it should be whichever one komag suggested in his tutorial.
Martin Karne on 30/11/2007 at 14:12
I just killed most the people, wasn't that hard to do, since I guess the author had in mind either a murder galore or a very frustrating ghosting which I avoided.
Acolyte6 on 5/12/2007 at 04:44
Finally a mission where I didn't have to come Here for any hints... Good Job CrackedGear!! :thumb: :thumb: :thumb: I had no problems what so ever with the game or the PC configs... I did miss my blackjack though since I prefer knocking people out than killing the whole bunch, but that was fun too, really learned how to use the dagger much better, thanks!! :ebil:
Thief_4 on 26/12/2007 at 05:57
mission crashes on start up for me :(
User was banned by Digital Nightfall on 8-4-2008
Beleg Cúthalion on 26/12/2007 at 12:38
Try to unistall it, try the real game, another FM and/or this one again. I had similar crashes few days ago without that I could clearly say what it was. Krellek's Labyrinth was terrible the last time, even CTDs from ingame, but left aside that we have a new Athlon CPU (without Dual-Core or Hyperthreading or God knows...at least as far as I know) I cannot explain why they sometimes make TDS crash either. After some tries it worked however.
Durinda D'Bry on 26/12/2007 at 13:35
I also experienced multicore problem when upgraded to Athlon 64 X2 - (
http://www.ttlg.com/forums/showthread.php?t=113324) http://www.ttlg.com/forums/showthread.php?t=113324. Don't say Deadly Shadows is not successor of Dark Project and Metal Age - they are even have the same disease:)
burrick on 28/12/2007 at 00:58
Quote Posted by CrackedGear
Just so I can prove I'm working on something. This is a mission for T3 (boo, hiss) that I've got mostly finished. Its a pretty small map, as it was mostly intended as a test to see how well I can manage t3ed. The idea is that its part 1 of a bigger story, and hopefully I'll get around to finishing parts 2 through 900. Anyway, heres some screenshots, should be completed any day now.
(
http://www.eds.org/~venter/thiefDS/screenshots/)
CrackedGear, your screenshots are wonderful. Keep up the good work. I, for one, enjoy playing T3 and I'll be waiting for your mission when it's finished.
CrackedGear on 5/1/2008 at 23:16
Let me say first thanks once again to everyone who enjoyed this, and for those of you who can't get it to work: I'm very sorry, still working on it.
Like Martin Karne said above, I actually had a very frustrating ghosting in mind for most of the level when I took away the blackjack. I think it's pretty funny that a lot of people just use the dagger a lot more now.
So here's the deal. I'm working on the continuation of the story, and I have a question for everyone. As stated before, it will take about 300 years for me to finish the whole thing at this rate, so my plan is to release bits at a time when they're done. Like I've put up the first mission, and I could just keep finishing the missions and releasing them as individual files, but this means totally ignoring the city sections I've been working so hard on.
The alternative is to release slightly more completed versions each time, for example the next part would be missions 1 and 2 plus the city sections connecting them. But this leads to the file size getting massive, and it means you have to play the whole thing over again every time I get of my ass and add something new.
So opinions? preferences?
p.s. I've asked before, but I am in desperate need of the milkshape importer that Shockeye wrote. If anyone still has it sitting around please send it my way. Thanks.
Angelot on 6/1/2008 at 05:42
A new version of Silence with fix of crash problems in various computers, my and of other people, please?
Flux on 6/1/2008 at 09:52
I really enjoyed silence, so I'm looking forward for your next mission, however you release it:thumb: