R_G on 29/10/2009 at 19:57
He's dead! :D I guess I have to restart the mission now.
I went back to the mage but nothing happens. Please note I have re-installed and patched the mission before playing again. :(
Great mission anyway! I enjoyed it very much!
Nameless Voice on 29/10/2009 at 20:50
(How can he be dead when he's invincible?)
Are you sure you have all the keys?
R_G on 30/10/2009 at 09:27
I killed him after I have got three keys: he is no longer invincible after he reveals Garrett his plot, right?
Then I started the mission anew, got the three keys, talked to the mage, and as he tried to whack me I fled to the library on the third floor, got the diary and the mage's key, went back to the four mages, put the book on the table and finally I went back to the mage's bedroom. He's still set on killing me...:rolleyes:
Nameless Voice on 30/10/2009 at 11:20
Oh, just leave, then.
R_G on 30/10/2009 at 12:24
So, putting the diary on the table is meant to have no effect?:eek:
Nameless Voice on 30/10/2009 at 12:41
Not if you do it after killing him, no.
R_G on 30/10/2009 at 21:45
But doing that before he is dead should have some effect - which in my case did not.:confused:
Nameless Voice on 30/10/2009 at 22:06
You have to do it before you talk to him once you've got the three keys.
R_G on 31/10/2009 at 00:27
Yesssssssssssssssss! Now it worked! thanks a lot Nameless Voice!!:D
Nameless Voice on 26/7/2020 at 23:25
I've released a small update to this mission which fixes some of the long-standing bugs.
Changes:
* Updated lighting with 32-bit NewDark lightmaps.
* Adjusted location of dumb waiter key to make it more visible.
* Gave all keys more descriptive names
* Fixed wall with incorrect physics in gallery room, and patch of floor with wrong material sound.
* The hidden objective is now optional.
* Adjusted mages to not go up to alert 2 when dousing a torch,
* Fixed timing on fire mage's reaction to torches being doused, if triggered more than once.
* Tweaked stairs to prevent accidental landing-from-jump sounds when trying to walk down them.
* Made the "Hmm" hint about the bridge easier to trigger.
* Fixed missing material sound on broken bridge.
* Fixed Vince's patrol route to make it less likely for him to get stuck walking into the mess hall table.
* Rewrote Edmund's diary to be a less silly (and to use proper spelling, as the intentionally-bad phonetic spelling is very unfair to non-native English speakers.)
* A few other minor tweaks.
Note that the mission now requires NewDark v1.27 or later.
Download link: (
https://drive.google.com/file/d/1kXjQdZ_SLVf2dazUIFmoM_LYVc9pm_o3/view?usp=sharing) The Affairs of Wizards, version 1.2.