TAC An Old Friend - Nov. 30, 2008 - by Lady Rowena
Lady Rowena on 1/12/2008 at 03:57
Stuck at the end (I presume) of this one. I found our friend Bafford. I think that's him he doesn't have a name, also the keys aren't labeled.
I got a key from him, but it doesn't open the only door that is still locked. Is it a bug?
Apart from this, this is a really really nice mission. I particularly liked the sewers and the city part, great job on this. :)
The interiors of Bafford's aparment IMHO are a bit inaccurate, but this is a lovely mission overall. :)
BTW, any help on the missing key?
Lost Soul on 1/12/2008 at 12:07
Hay Lady Rowena.
Have you had a good look around in the kitchen and cellar area. Maybe you need to still find the lock that the key fits. It is a bit tricky without any labels on anything….:confused:
ghost_in_the_shell on 1/12/2008 at 14:48
Just finished it and I liked very much the outside area architecture. Beautifull city, reminding me the style of DrK's Rocksbourg series. And I like the severs too. Gameplay isn't very smooth due to unpredictable sound propagations, but still it's nice mission. Visual side is it's strongest aspect. And I think Bafford's manor is apropriate to the situation described in readables and introduction - he isn't such a rich guy after all those robberries we did to him in last 10 years :laff:
Also it's 64 cube contest so it's realy difficult to fit richman's house into it, with large exterior and sewers and neighbourhood. I think that author did quite good use of space in the mission. Unfortunatelly the cost of it were problems with making the sound propagate right.
Nameless Voice on 1/12/2008 at 20:18
Am I the only one who gets "This pack contains seven wooden door textures." as the readme for this mission in DarkLoader(v4.3)?
Looks like the readme for a doors texture pack I made ages ago. It shouldn't really be in the archive . . .
Edit: Nice little mission, though. Amazing that the author could fit that little city into such a small space.
ghost_in_the_shell on 1/12/2008 at 21:36
Quote Posted by Nameless Voice
Am I the only one who gets "This pack contains seven wooden door textures." as the readme for this mission in DarkLoader(v4.3)?
I got the same in my DL 4.2 so definitelly there is unnecessery txt file in the pack... There are also some minor issues in architecture, but overall my impressions were very positive.
Lady Rowena on 1/12/2008 at 21:42
Found it! I'm just a lazy taffer I didn't explore very well before. ;)
I agree with ghost_in_the_shell, and NV, very good use of space. :thumb:
NV- Yes, the readme file is wrong, it happens if you forget any text file in the package.
ghost_in_the_shell on 1/12/2008 at 21:50
Proper readme file is also included, but DL preferes to show us your txt NV ;) To read the story manual directory browsing is required this time.
Nameless Voice on 1/12/2008 at 21:55
You can also just delete the other text file from the archive. It's fam\NVDoors01\Readme.txt
KellyG on 2/12/2008 at 10:35
Very nice little mission. Lovely city views from windows, btw, the author really did a lot with the small space. There were some good possibilities of extending into a bigger story, too. Like the bank vault door and the message about finding "it" and waiting to meet Master
KellyG
ASHASSIN on 2/12/2008 at 15:13
good job to the author of this mission. it certainly was entertaining! ;)