TAC An Old Friend - Nov. 30, 2008 - by Lady Rowena
MrMunkeepants on 2/12/2008 at 21:43
besides the sound issue in Bafford's basement and the wrong txt files, did anyone else have trouble with the scepter, ie it disappearing if dropped? I completed the loot objective and the mission ended, so I dropped the scepter to continue exploring and the thing just went away...
I had quite a bit of fun with this one, though having more space would have helped - I think the plot threads merit an expanded version when the contest is over!
edit: speaking of text files, the book in the wizard's secret basement has no content
Nightwalker on 4/12/2008 at 03:03
Considering this is the author's first mission, according to the readme, I thought it was very good! The city is nicely designed and quite a bit is packed into the small space allowed. Excellent job and I hope whoever built it has plans to do a full-sized mission. :thumb:
Melan on 4/12/2008 at 08:26
Oh yes, please! This is exactly the type of mission I love to play. It is even more impressive as a novice mission, small issues notwithstanding.
<Username> on 5/12/2008 at 05:55
I'm stumped. Where is the scepter?
Melan on 5/12/2008 at 08:04
Username*:
Hint: you might be looking for it in a too obvious location.
Spoiler: check the kitchen area, below the stairs.
* [edit] What the heck; your name vanishes when put in brackets. :p Clever.
<Username> on 5/12/2008 at 08:17
Thanks Melan. :D
lomondtaffer on 6/12/2008 at 16:44
Quote Posted by Nightwalker
Considering this is the author's first mission, according to the readme, I thought it was very good! The city is nicely designed and quite a bit is packed into the small space allowed. Excellent job and I hope whoever built it has plans to do a full-sized mission. :thumb:
Couldn't have put it better. I loved the feel of this mission.:thumb:
qolelis on 6/12/2008 at 23:25
Quote Posted by Nameless Voice
Am I the only one who gets "This pack contains seven wooden door textures." as the readme for this mission in DarkLoader(v4.3)?
Darkloader seems to be searching (for any txt-file (or wri)) through the zip-file without any regard to the tree-structure, so it finds "NVDoors01 Readme.txt" (in fam/NVDoors01) before Readme.txt (in the topfolder). A suggestion would be to make DarkLoader search only the top folder in the zip-file (or for authors to remove any extra txt-files).
Durinda D'Bry on 7/12/2008 at 13:38
This FM has really nice city part architecture but - it doesn't match the shell - indoors are pretty primitive and gameplay is not very fun. There are sound propagation problems - outdoor guards hear my every step when I'm inside Bafford's appartments and, of course, I hear them like they directly behind my back. I think inn is not ghostable at all... Even so mission has something very attractive and it would be nice to see new FMs (especially city FMs) from author.
BTW: there is room in Bafford's appartments near entrance with fireplace and when I moved something was highlighted inside but frob doesn't seem to work. What was that?
clearing on 7/12/2008 at 16:11
Quote Posted by Durinda D'Bry
Even so mission has something very attractive and it would be nice to see new FMs (especially city FMs) from author.
Agreed :D