TAC An Old Friend - Nov. 30, 2008 - by Lady Rowena
taffedinthehead on 16/12/2008 at 02:19
Thanks - found it.
This one was pretty good. I liked the idea of finding a tunnel some OTHER thief had dug into the weapons shop and getting to go down there and explore. Really openend things up. Nice work!
klatremus on 27/12/2008 at 01:03
This was a nice one! Got off to a bad start with all the sound trouble, but the design and gameplay really kicked it up a notch. I would really like to see this one revamped and expanded. DrK style definitely! :D
Found all the loot, and what I would call 2/2 secrets (although they don't show up in the stats).
Congrats on your first misson, whoever you are!
Dia on 18/2/2009 at 18:00
Enjoyable small FM! Graphics were good and I love it when the AI are super-alert. Finished in 41 mins. Liked the fact that the vial of holy water turned out to be misleading (as in, no zombies!). Secrets were rather challenging as well. Good job Lost Soul! Hope you'll consider doing another FM in the future! :thumb:
Dominoid on 29/3/2009 at 18:12
Not sure if this thread is dead, but in Bafford's bathroom upstairs, there appears to be a secret compartment in the ceiling. Does that open? I got full loot though.
Lost Soul on 30/3/2009 at 11:24
Quote Posted by Dominoid
Not sure if this thread is dead, but in Bafford's bathroom upstairs,
there appears to be a secret compartment in the ceiling. Does that open? I got full loot though.
Hey there, first off thanks for playing An Old Friend. The answer is NO, it was meant to go up into the attic but was working to a deadline and just ran out of time. Incidentally there was meant to be a few more things in the mission but like I say time got the better of me.
All the best. :thumb:
Dominoid on 30/3/2009 at 23:42
Thanks Lost Soul. Great mission. I've been out of thiefing for a while, so I'm playing catchup on missions.
fortuni on 5/5/2021 at 14:54
dml courtesy Glypher: Objective states you need to get back to where you started but goal was badly set up so you finished anywhere in the map once you had completed all your objective, now you need to get back to start point. Also fixes a number of AI's with over sensitive hearing, a few misplaced objects, sceptre now non drop, end game pocket picked count.
Code:
DML1
//T2 FM: An Old Friend (Thief Anniversary Contest) by Lost Soul / Fixes: miss20.mis.dml
#script "nvscript"
//final goal
Create -2086 "GoalFix"
{
+ObjProp "DesignNote"
{
"" NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource="[Me]"; NVLinkBuilderLinkDest=205
}
-ObjProp "PhysType"
+ObjProp "Position"
{
"Location" 524, 475, 501
}
+ObjProp "PhysType"
{
"Type" OBB
}
+ObjProp "Scripts"
{
"Script 0" NVLinkBuilder
}
}
+ObjProp 204 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 204 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 204 "TrapQVar"
{
"" =484:goal_target_2
}
+Link 205 "GoalFix" "ControlDevice"
{
}
+ObjProp 205 "TrapFlags"
{
"" NoOff
}
+ObjProp 205 "Scripts"
{
"Script 0" TrapNonFinalComplete
"Script 1" TrapSetQVar
}
+ObjProp 205 "TrapQVar"
{
"" =1:goal_state_2
}
//doors
+Receptron 4 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 69 -2420
+MetaProp 96 -2420
+ObjProp 96 "BlockFrob"
{
"" true
}
-ObjProp 124 "JointPos"
-ObjProp 125 "JointPos"
+Receptron 277 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
+MetaProp 329 -2420
+Link 529 530 "ScriptParams"
{
"" Double
}
//arrows
-ObjProp 7 "DeathStage"
-ObjProp 8 "DeathStage"
-ObjProp 86 "DeathStage"
-ObjProp 172 "DeathStage"
-ObjProp 299 "DeathStage"
//levers
-Link 78 79 "ControlDevice"
-Link 79 78 "ControlDevice"
+Link 79 78 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
//AIs
+ObjProp 162 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 384 "AI_Hearing"
{
"" Well Below Average
}
+ObjProp 440 "AI_Hearing"
{
"" Below Average
}
+ObjProp 440 "InvRendType"
{
"Type" Alternate Bitmap
"Resource" cnoblem2
}
//chest
-ObjProp 201 "PhysType"
ObjProp 201 "Position"
{
"Location" 506.78, 506.033, 455.53
}
+ObjProp 201 "PhysType"
{
"Type" OBB
}
+ObjProp 201 "Scale"
{
"" 0.9, 0.9, 0.9
}
//unused book
+ObjProp 218 "FrobInfo"
{
}
//bafford's sceptre
+ObjProp 442 "NoDrop"
{
"" true
}
//key
-Link 456 459 "CreatureAttachment"
+Link 456 459 "Contains"
{
"" Belt
}
//coin
ObjProp 493 "Position"
{
"Location" 523.73, 518.875, 498.574
}
//painting
ObjProp 554 "CollisionType"
{
"" None
}
-ObjProp 554 "PhysType"
ObjProp 554 "Position"
{
"Location" 483.95, 496.832, 495.316
}
+ObjProp 554 "PhysType"
{
"Type" OBB
}
Edit: Amended dml to include pockets picked count.
klatremus on 6/5/2021 at 23:56
Thanks Jim! Do you know if sound propagation also was fixed? I remember that being outright terrible. The mission overall was quite good though.
fortuni on 7/5/2021 at 04:58
Can't fix sound issues :(