TAC The Homeless Dude Nov. 30, 2008 - by ghost_in_the_shell
Iceblade on 3/12/2008 at 03:53
Okay, the loot isn't checking off because the author used special for the parameter instead of loot. The author probably used the obj wizard and checked the wrong option (easy to do when in a rush)
Durinda D'Bry on 6/12/2008 at 15:33
On expert neither loot nor torc objectives are ticked (but definitely completed). In shop there are no sounds from safe in basement and other frobable things located near the same wall are silent. Looks like it could be good mission but not finished - really very very small even for contest - and not tested.
taffedinthehead on 14/12/2008 at 05:00
Has it's issues, but I liked the idea of sneaking underground and coming up to the objective room from the sewer - always fun and a classic Thiefy element.
Lynx67 on 14/2/2009 at 18:19
I can't get through the door in the workshop where there is a guard on the other side ot this steel door. I have checked and rechecked all over for a key or a lever for that and can't find anyway to get past it. HELP!!!
ghost_in_the_shell on 14/2/2009 at 19:53
There is another way to the building IIRC. Explore streets around to find it. :)
Dia on 1/3/2009 at 20:19
I just finished (?) this FM & it would have been fun if it had been a bit larger. Also, it would have been nice to actually finish it, since neither the loot or torc objectives ticked off after I attained both. Finished (or would have) in 14mins. on Hard with 1123 in loot. Nice try, but the FM needed to be more thoroughly tested before being released.
john-the-begger on 1/3/2009 at 22:28
I will never fix this hahahha..
It was a very quick fun build, it was never tested. Sorry for the inconvenience.
The mission was crap anyway.
And if your wondering why it is i will not fix it is because its a waste of time. I built this mission out of boredom because i got sick of what i was working on at the time and now i am back working on another real mission (Defense 2) and the Real mission will be thoroughly tested for bugs and other crap
Unna Oertdottir on 17/5/2017 at 12:59
Here's a dml fix ;)
save it as miss25.mis.dml
Code:
DML1
//Fixed loot goal in Homeless Dude and the Torc//miss25.mis.dml
+ObjProp 32 "Scripts"
{
"Script 0" trigdooropen
}
+Link 32 45 "ControlDevice"
{
}
+Link 32 46 "ControlDevice"
{
}
+Link 32 47 "ControlDevice"
{
}
+Link 200 65 "ControlDevice"
{
}
+ObjProp 45 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 65 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 45 "TrapQVar"
{
"" =250:goal_loot_2
}
+ObjProp 46 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 46 "TrapQVar"
{
"" =500:goal_loot_3
}
+ObjProp 47 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 47 "TrapQVar"
{
"" =1000:goal_loot_4
}
+ObjProp 46 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 65 "TrapQVar"
{
"" =1:goal_state_1
}
+ObjProp 200 "Scripts"
{
"Script 0" TrigContained
}
+ObjProp 200 "FrobInfo"
{
"World Action" Move, Script
}
+ObjProp 45 "DiffDestroy"
{
"quest var values" 1,2
}
+ObjProp 46 "DiffDestroy"
{
"quest var values" 0,2
}
+ObjProp 47 "DiffDestroy"
{
"quest var values" 0,1
}
+ObjProp 102 "DiffDestroy"
{
"quest var values" 1,2
}
+ObjProp 163 "DiffDestroy"
{
"quest var values" 0,2
}
+ObjProp 164 "DiffDestroy"
{
"quest var values" 0,1
}
+ObjProp 45 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 102 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 102 "TrapQVar"
{
"" =0:goal_specials_2
}
+ObjProp 163 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 163 "TrapQVar"
{
"" =0:goal_specials_3
}
+ObjProp 164 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 164 "TrapQVar"
{
"" =0:goal_specials_4
}
+Link 32 102 "ControlDevice"
{
}
+Link 32 163 "ControlDevice"
{
}
+Link 32 164 "ControlDevice"
{
}