elkston on 3/12/2008 at 19:39
I'm enjoying the heck out of this little mission. Great incidental music and some appealing vertical exploration!!!
I dunno, the look and feel of this mission reminds me of The Ashen Age , so I think Sliptip might have done this one!
Dawggon on 3/12/2008 at 21:06
What a game! A+ is right. All of this excitement and suspense packed into one small package. This creator must be a well-seasoned drom-ed-er that keeps on surprising us with his cleverness and ability to get so much out of that old engine. Original, absorbing, intriguing, fascinating....that should cover some of the superlatives.
The hardest part for me was getting to the balcony where some person was snoring. Repeated attempts to jump from the ledge failed, so out came the rope arrows. That worked, but was very tricky.
My guess...Esh. Just a guess.
nightshifter on 3/12/2008 at 22:17
Quote Posted by Dawggon
My guess...Esh. Just a guess.
I beta-tested this jewel , so ofcourse I know who did it. :cheeky:
but while testing I allready stated to the author that he could have saved the trouble of putting anonymous in the readme... to me it was such a typical example of the authors work. the looks, the sidestories
Melan on 4/12/2008 at 08:20
Quote Posted by elkston
I dunno, the look and feel of this mission reminds me of
The Ashen Age , so I think
Sliptip might have done this one!
I have an entirely different builder in mind.
The FM has the extremely strong stamp of The Seven Sisters on it, from assets to architectural features to themes and mood.
Durinda D'Bry on 4/12/2008 at 10:45
Wonderful mission, definitely one of the strongest missions in contest. Architecture is very solid, plot is very interesting and Garrett has many places to explore. Even it seems I visited all places and collected nearly all loot on finish I'm missing all 4 secrets:)
Sticky Fingers on 4/12/2008 at 11:24
Trying to get into Lord Witherdale's, I've put a rope-arrow into the little beam from the tower directly opposite. But it falls well short of the snoring Lady's balcony - & I just can't see how to get onto that rope-arrow.
Could someone just plain spoil me please.
SlyFoxx on 4/12/2008 at 12:37
Quote Posted by Sticky Fingers
Trying to get into
Lord Witherdale's, I've put a rope-arrow into the little beam from the tower directly opposite. But it falls well short of the snoring Lady's balcony - & I just can't see how to get onto that rope-arrow.Could someone just plain spoil me please.
You can get in there by [spoiler]jumping from the ledge of the tower...just jump to the left side so you have more to grab. It's not an easy jump.[/spoiler]
Sticky Fingers on 4/12/2008 at 12:47
Thanx, Slyfoxx. Was just about to post that I finally made that jump from the barred window of the tower.
I was thrown off by someone suggesting a rope-arrow to reach the snoring Lady's balcony :confused:
Edit: WOW, what a mission! Just oozes class - plot, use of space, gameplay, pathfinding & the sheer look of it. And made in just 53 days!!
Found the same 3 secrets as ticky - anybody find the 4th?
intruder on 4/12/2008 at 13:26
I'm honestly impressed by this mission. I never thought that you can put so much gameplay in 64³ DU's. It felt just like Life Of The Party. Excellent climbing and usage of all three dimensions. And a nice plot too. It will be one of my favourite FM's ...
Nightwalker on 4/12/2008 at 14:50
4th secret:
hint: Check Alf's apartment VERY carefully.
spoiler: There's a small lever in the metal chimney-pipe thing with the ladder in it.