Lady Rowena on 3/12/2008 at 22:42
What the....! I frobbed the sewer hatch at the very beginning ad a camvator sequence started. At the end of it my computer froze while a crazy music was playing. I had to reboot my pc. :(
edit
I read the post by Melan just now.....:sweat:
Lady Rowena on 3/12/2008 at 23:43
Well, finished! :joke: This mission made me mad at the beginning, since I HATE being forced to ghost. I also hate
being killed of course, but in the end it was even amusing...LOL sometimes you have to take it with humor. :D
Quote Posted by elkston
This mission has
cardia1 written all over it. And speaking just for me, personally, that's not necessarily a good thing.
I don't think it's by
cardia. In his FMs you have to fight and here you don't even have a blackjack, not that it could have been useful. ;)
I think that it's by some crazy taffer...maybe
Sluggs? ;)
Thelvyn on 4/12/2008 at 09:01
I found it quite annoying personally, being forced to ghost sucks...
You never knew where they were going to go next, I saved it once and moved, heard the maid coming so I duck into a room dont you know she followed me, reloaded tried a different move and the maid went there too :erm:
third time was the trick thankfully.
The mission was well done just not my cup of tea:wot:
PS: The ten years reference is for Thief itself I believe. Like it died 10 years ago and we still keep it going here but its still dead.
Renault on 4/12/2008 at 19:21
The author of this mission sent me this response to post in this thread:
--------------------------------------------------------------------
Sorry about the MANHOLE cover thing, just don't frob it till the end.
The pop culture ref is from the 2004 anime Rozen Maiden, if you've seen the DESU~ meme that's where it's from.
It just happen to be something I watched recently, and thought the creepy doll and music (Kinjirareta asobi - by Ali Project) fit the Victorian era.
Ghosting should be pretty easy(on Normal), the maids and the other AI use the same patrol routes. The maids hearing and vision are also set to "below average".
A quick run-through on Normal can be done in under 3 minutes.
The other AI are not meant to make any sound.
The Music level sounds normal (75% ambient setting in my thief audio control panel), just turn yours down, sorry.
10 years- a ref to the Thief and the contest.
The being dead thing: as far as the story goes, Garrett died when he first picked up the gem, and has been in limbo replaying the last moments of his life over and over.
On a real level: it has to do with quickloads, and redoing a situation over and over to get it just right. but you can make your own reason if you want(please do).
SneakyJack on 4/12/2008 at 20:16
Being forced to ghost and crappy J-pop music turned me off on this one. Although, with me personally - I dont play any mission that forces you to ghost on the lowest difficulty setting. Played through this one to accurately score it when submitting contest scores.
I liked the story twist at the end, but thats about it. That being said - hopefully whomever made this applies their skills with story and setup to a better suited mission.
Tannar on 5/12/2008 at 04:12
I was not sure I liked this mission at first but by the time I had finished it I really liked it. I don't have a problem with being forced to ghost and having no weapons so that did not detract from the mission for me. It was a very creative venture in my opinion and the ending explained why the author made the choices he/she did. I was a bit put off by Garrett (my hero) being dead but the post by the author explaining the reference to Thief's 10 year anniversary mollified me somewhat. :laff: Though I would venture to say that Thief is anything but dead...just look at this contest (not to mention this community). :) Anyway, props to the author for an engaging mission with a good (albeit disturbing) story. :thumb:
Oh, and I liked both music selections very much!
<Username> on 6/12/2008 at 00:02
Quote Posted by Brethren
The author of this mission sent me this response to post in this thread: [...]
The being dead thing:
as far as the story goes, Garrett died when he first picked up the gem, and has been in limbo replaying the last moments of his life over and over.
On a real level: it has to do with quickloads, and redoing a situation over and over to get it just right. but you can make your own reason if you want(please do).Here's what I thought when I saw the ending:
Actually, I was laughing so hard when I heard your deadpan voiceover, I didn't think there was a logical thought behind it at all. I thought you were just trying to mess with our heads.
HipBreaker on 6/12/2008 at 02:10
That was...well, yep, it sure was.
Tannar on 6/12/2008 at 02:15
:cheeky:
Cardia on 12/12/2008 at 13:23
I enjoyed this one, it has an original story and gameplay:thumb: , the design of the mission was also fancy though i think the rooms ceilings could have been better worked with some trims and frames...anyway you´ve got a good mission here:thumb:
Looking foward for more