icemann on 16/9/2011 at 16:05
I should point out that that is a standard thing in the vast majority of PC rpgs, not just D&D. If you think it through logically it makes sense. Your in the middle of casting a spell when WHAM you hit with a weapon breaking your concentration, hence spell casting stopped.
Though losing the spell because of it I never agreed with.
scarykitties on 16/9/2011 at 16:18
I much preferred Arcanum's fatigue-based casting over DnD's system, at least for earlier levels.
Matthew on 16/9/2011 at 17:49
You fancy mages with your fancy spell at first level. When I was a 1st level cleric I got a mace and bugger all else, I had to wait to level 2 even to get a chance to cast anything! :(
EvaUnit02 on 16/9/2011 at 19:40
Quote Posted by N'Al
For the record: I'm currently playing Ultima Underworld and enjoying it immensely. There's flaws in it I could go into, but I won't since it'll likely just start another shitstorm, which I have no interest in whatsoever.
How different is it to System Shock 1 in terms of mechanics and gameplay? Cheers.
UnrelatedComa on 17/9/2011 at 04:24
Quote Posted by N'Al
I simply don't get the impression that UnrelatedComa is willing or able to understand this (Note: I said understand, not accept! Important difference.) and debate accordingly. That's all I've been asking for ever since I made my original post; discuss the issue at hand and not argue past it all the time by setting up strawmen and the like.
Instead, we get stuff like - ...
i understand, i dont believe its valid. you will notice even when someone said the mechanics of how D&D works, the very essence of the game, was too flawed to play i also disagreed. when someone mentioned the other issue of lack of teaching ability in the game i also disagreed because ive had no problem with it.
mentioning how my friend argues wasnt a strawman or even an important point. it was an aside that wasnt germaine to the point but illustrated that ive talked to people who speak in a similar manner as you. therefor allowing you to infer that i understand what youre saying. dont worry about it. i wont cloud up further posts with complex strands of thought from now on. 1 paragraph 1 issue. can do. *salute*
Quote Posted by Yakoob
Oh god, THIS. My biggest gripe playing a low-mid level wizard in DnD. Either you end up saving for big bosses, meaning you are a useless party member, or your gameplay ends up like this:
Kill two thugs. Rest. Advance 10 meters. Kill two thugs. Rest. Advance 10 meters. Kill two thugs. Rest. Advance 10 meters. Kill two thugs. Rest. Get ambushed with no spells. Die. GG
lol... why is your mage carrying the team? :p
let your borderline retarded fighters carry you through the beginning. they cant read good but they know how to whack stuff.
june gloom on 17/9/2011 at 04:41
Quote Posted by UnrelatedComa
i understand, i dont believe its valid. you will notice even when someone said the mechanics of how D&D works, the very essence of the game, was too flawed to play i also disagreed. when someone mentioned the other issue of lack of teaching ability in the game i also disagreed because ive had no problem with it.
HRHRHRHRHRHRGSROPGSDPGSRAHHHGHHHHHHH LOGIC FAIL
"it's not a problem for me, therefore it's not a problem"
FTFY
GTFO
Phatose on 17/9/2011 at 06:38
If "Your Mage" happens to be you, he's 'carrying the team' because if he dies, you reload.
I'm honestly amazed this thread has gone on this long. The direct successor to Baldur's Gate was Planescape Torment.
And in that game, not only do they feel the need to make the main character COMPLETELY FUCKING IMMORTAL, they give you raise dead at will BEFORE YOU LEAVE THE STARTER DUNGEON.
Does that not scream "HEY MOTHERFUCKERS, PROBLEM HERE"?
UnrelatedComa on 17/9/2011 at 07:07
lol...
Quote Posted by Phatose
If "Your Mage" happens to be you, he's 'carrying the team' because if he dies, you reload.
thats just a storyline consistency. you dont have to make a mage and then solo the game with him. theres other characters for a reason. dont try and be the quarterback and the receiver - make use of your whole team.
Quote:
And in that game, not only do they feel the need to make the main character COMPLETELY FUCKING IMMORTAL, they give you raise dead at will BEFORE YOU LEAVE THE STARTER DUNGEON.
Does that not scream "HEY MOTHERFUCKERS, PROBLEM HERE"?
again that was part of the storyline. im very skeptical of the concept of them building a game like Torment based around the idea of "lets make the opposite of baldurs gate cause reloading when one character dies is too inconvenient". Torment would have to be the most assbackwards stumbled upon greatest story ever told if it was created off of such a pedantic concept. the world building, the depth of the lore, the narrative thats beyond reproach... absolutely impossible for that game to be made without a vision in mind.
so no that doesnt scream "problem here" to me. the main character in two good stories is affected in opposite ways by death.
Phatose on 17/9/2011 at 07:34
Bullshit.
Nameless's story was quite clear on this matter. He didn't retain memories after death until the incarnation in Torment. This is the canon of the story - nothing else in the storyline makes sense if nameless got up with memories intact before this incarnaction. Morte and Dakkon both make this crystal fucking clear - before this very last incarnation, if you died, you were gone. Nameless wasn't - but his personality was.
And the damn plot requires that nameless happily lets his friends die. That's the whole reason for taking Deionarra to the negative material plane. It's no coincidence that you get to raise dead at level one. That's what, a sixth level cleric spell in AD&D v2 rules? A spell you can't cast until level, what, 13, 14, if you're an 18 wisdom cleric with a good bent?
That's accidental?
....Fuck you.