marshall banana on 26/3/2010 at 01:53
Quote Posted by nicked
it's basically a more benevolent term for a cliché.
Actually, as it states on the main page, tropes are differ from clichés in that they aren't all bad.
Sticky Fingers on 26/3/2010 at 01:54
Quote Posted by Digital Nightfall
- Everyone in the entire city but Garrett is a complete bleeding idiot.
:cheeky: Nice one!
- Crypts have always got lit torches - who the heck's keeping them lit?
canetoad on 26/3/2010 at 01:59
Automatically searching a line of toilets for the water or moss arrow that appears every 500 toilets or so.
bassmanret on 26/3/2010 at 02:11
- Not every room light needs a switch to turn it off. Perpetual lighting is often preferable.
- Toilets are sometimes the font of surprisingly useful paraphernalia.
- Some spiders are BIG!
- Some spiders, regardless of size, are capable of emitting ....some nasty, weird, zappy-type-stuff.
- Some spiders are expert marksmen (see above).
- Zombie vocabulary is understandably limited.
...maybe more...I'm still thinking...
Gloria Creep on 26/3/2010 at 02:14
Quote Posted by canetoad
Automatically searching a line of toilets for the water or moss arrow that appears every 500 toilets or so.
.... or a ring or coin :tsktsk: :cheeky:
Gloria Creep :angel:
jaxa on 26/3/2010 at 03:37
Quote Posted by JonesCrusher
Quote Posted by jaxa
- Water arrows in ponds, rivers, wells, water coolers, sinks, toilets.
Well where else would they grow..lol
I still personally find it hard to believe that magical weaponry should spontaneously arise in toilets, behind sinks, water coolers, etc. What are arcane elemental energies doing lurking about in the bathroom?
Quote Posted by canetoad
Automatically searching a line of toilets for the water or moss arrow that appears every 500 toilets or so.
Though, that being said, I'm still going to look in every. damned. toilet. I come across.
Quote Posted by Beleg Cúthalion
- Every legend about treasures or hidden temple-like things is true.
This. I'm waiting for the FM where you start out, enter a dead-end cave or sewer, and then the mission abruptly ends.
Hit Deity on 26/3/2010 at 04:17
Quote Posted by Digital Nightfall
You suspect a 2016 release date.
Man, if only.... :rolleyes:
Quote Posted by The Mike
would appear along the lines of "OH RIGHT, I am a murderer! Kill everyone!
Why didn't I think of that!!?? :eek:
The Watcher on 26/3/2010 at 09:19
Quote Posted by Sticky Fingers
- Crypts have always got lit torches - who the heck's keeping them lit?
The Caretakers.
They are a eons-old, secret order of monks tasked with the ancient and terrible burden of silently infiltrating forgotten and forbidden places, performing their hallowed rites, and then departing without a trace. Their silent vigils have them ensuring that the torches are replaced, tended, and lit, that healing supplies are available in out-of-the-way places, and sometimes even boxes of ammunition are left in strategic locations.
nicked on 26/3/2010 at 13:29
Quote Posted by marshall banana
Actually, as it states on the main page, tropes are differ from clichés in that they aren't all bad.
That's why I said "benevolent". :cheeky:
Anyway, some more:
* If Garrett is supposed to meet someone for more information/supplies, they will invariably not show up and later turn up dead.
* If someone, usually a servant or prisoner, goes missing, they will always be found dead in a secret room somewhere.
* Anyone who has been experimenting with necromancy or dark magic will have met a grisly fate.
* At least one citizen in any given city district is secretly a pagan.
demagogue on 26/3/2010 at 22:10
- A couple of FM stories I've noticed deal with some man obsessed with some supernatural thing & his wife just not understanding and complaining -- which always made me think the author was projecting his (maybe her, too) own spouse's complaining about their dromeding obsession. I actually perpetuated it a little in my own FM (though I never really had that problem).
- Tiny switches behind doors & on window-sills; niches behind banners; passages up chimneys
- Having to assemble some collection of objects to make progress, often elemental based (earth, air, wind, fire).
- There is a criminal worse than Garrett somewhere in the FM, and Garrett somehow brings him to some justice.
- Generally speaking, FM stories are set up so the player is a voyeur into all the dramas of NPCs through their letters, diaries, etc., rather than him being much a part of his own drama with NPCs.