Midgard on 22/2/2018 at 02:54
Quote Posted by AluminumHaste
Set your phys_freq to 60 in the cam_ext.cfg file, should help.
I was initially reluctant to use this setting because I was already playing very smoothly at 100 FPS and worried this might cut my framerate by 40% but I now realize it's only for the engine's physics table and you still get 100 FPS. Too bad Bethesda's Gamebryo engine (Fallout 3, Oblivion, Skyrim, etc) didn't have this option. Thanks for the tip. It really does seem to eliminate the weird issues I was having with Thief running too fast.
chk772 on 8/4/2018 at 14:58
Hey guys,
just a heads up on this patch, because i have almost finished playing Thief 2 now, just need to do the rest of the last mission.
Works stable and fine most of the time, i didn't have any game crashes or anything. The textures (i activated all the options in the installer) look great, especially some of the rock structures in the Markham's Isle mission. Now, i don't know if the issues i had are related to the patch, or if those are general Thief 2 issues, also without the patch, but... i had quite a few occasions where AI's were stuck, because they ran against each other, and weren't able to proceed their guard route. On some occasions, it fixed itself though, because they were able to proceed eventually. I also had guards floating in air, or standing on handrails. Also, some objects were like chests, tables or chairs were floating in air. Another thing was that some of the sounds were missing when you open, or try to pick doors. I'd say about 1 or 2 out of a hundred doors had that issue. I can even tell one specific door, in the "Masks" mission, on the top floor, in the left study room (see the maps here: (
http://www.thief-thecircle.com/guides/keeperchapel/Masks/lootmap.asp)) was having an issue, quite a weird one actually, because, you heard the door from the outside, but, the sound from the inside was missing, so, when you picked the door from the inside, you actually heard very silent sounds from the picking outside. :D
As i mentioned, no idea whether those issues are Tafferpatcher, or general Thief 2 specific, i remember i also had some of those issues in the vanilla Thief 2, but, there really were quite a few in my playthrough. Anyway, thanks for this fantastic patch, and your work, the Thief's are still great and fun nowadays (who do i tell this really? :p).
voodoo47 on 8/4/2018 at 18:32
it's a general issue, the next version should hopefully make the worst places a bit better. you can set the AIs to not collide with each other to completely solve this, but that itself is not without issues, so you are fighting evil with just another evil.
I went for some middle ground with TFix, setting undead and beasts to not collide. works ok-ish (in a sense that no one really complained yet).
marbleman on 9/4/2018 at 13:54
Is the next version in the works?
Xmodule999 on 9/4/2018 at 16:36
There is a bug in mission Kidnap that guard (A MechMace2) circulates from place to place infinitely long. His parameters in DromEd are X 31.41, Y -111.74, Z 8.43, H 257.99, P and B are 0, D 3.89, W 2.68 and H 5.88.
Garrett (Player) is in X 37.50, Y -116.86, Z 11.10, H 129.68, P and B are 0, D 1.83, W 2.64 and H 6.53.
I tested this without Tafferpatcher, probably this was not fixed.
Renault on 9/4/2018 at 19:48
Quote Posted by Xmodule999
There is a bug in mission Kidnap that guard (A MechMace2) circulates from place to place infinitely long.
Might want to clarify this, it sounds like you're just describing an AI who is on a continuous patrol.
Also, I don't think DJ Riff is is incorporating every little fix into Tafferpatcher. Unlike Tfix, it's mainly just an exe that makes installing New Dark (and other
existing patches) easier.
voodoo47 on 9/4/2018 at 20:17
yeah, but the overhauled missions are included, and those are being worked on. I also have a batch of other fixes ready that I plan to get in, so a next version is hopefully coming.. someday.
Xmodule999 on 14/4/2018 at 06:38
Quote Posted by Xmodule999
I played mission "First City Bank and Trust" with current Tafferpatcher (NewDark 1.24) and I noticed that there is one strange combat bot. This combat bot infinitely long analyzes the situation by waving his arms. I saved this situation. Is this a bug?
This time this is mission "Life of the Party", played with NewDark 1.25, rather not fixed in Tafferpatcher - (
https://www.sendspace.com/file/9tqeo5)
IAmTheWalrus on 14/4/2018 at 08:43
I still wouldn't recommend playing the game at above 60FPS whether you tie the physics to the framerate while playing above or not. Garrett's movements are still too unnaturally fast and I'm sure there are other issues.
zil on 18/4/2018 at 12:26
Does the latest dl link include NewDark 1.25? I've been away for a while, so I don't know this stuff very well. I have the installation CDs with 1.18 (I think?), but I'm not sure exactly how to install and in which order I should apply things.
(Currently, plan is to 1) install using TafferPatcher 2) apply NewDark 1.25 separately? 3) apply Gecko's HD Mod <-- does this sound okay to you?)
I've been listening to the soundtracks of all Thief games recently.. makes me want to just dive back in and revel in that atmosphere forever, but I know that it requires a lot of time and patience and real life takes its toll on that. When I do come back, though.. my goal is to play through the highest rated FMs and more famous campaigns of all time, really. I don't know where the most up-to-date vault for FM downloads is, though. I've been trying to collect some links etc, but since I've been away for so long, it's gonna take time to really know what's going on.
I do hope you've had a great time taffing meanwhile, if anyone still recognizes me - cheers to them :) And any FM authors out there, I'm always glad to help with creating music should you need some, feel free to PM etc!