Take "Ye CyberPunk Flask" : Cypher, text based adventure. - by Volitions Advocate
Volitions Advocate on 30/9/2012 at 04:10
(
http://www.pcgamer.com/2012/09/05/cypher-text-adventure/)
has anybody played this? I'm thinking of buying it and I'm wondering if the hype is good enough to warrant a $15 price tag.
Despite the rash of criticisms of games like Grimrock for not being as "good" as their spiritual predecessors, I really enjoy seeing how some of these indie developers have put the new spin on old paradigms in order to break into the market.
Most of the cons I've heard about the game is that it has horrendous grammar. I can get past grammar for the most part, but what about when the entire point of the game is a lot of reading? I dunno....
Under pros mostly I hear the nostalgia bent, and the interesting approach to the interface.
Discuss. Or share if you've played it.
demagogue on 30/9/2012 at 04:50
Looks pretty cool. IF has been basically a free medium for the last 20 years -- I can just think of one or two that charged anything, and even that was like $5 and they became free within a year. And there's a lot of quality IF that's free. So I wonder if the target audience doesn't have a sense of entitlement... But aside from that, it does look cool. I like playing IF and often play the IF contest games.
Neb on 30/9/2012 at 10:53
demagogue got me into IF a few months back. (Neb happy. Neb finally catch pig.) As much as I like them, I can't see myself really paying much for one unless it had an impressive demo.
Now, what I would pay for - in 2012 - is something like a first person perspective survival game that has you crash landed on a colony planet. You have access to a console to talk to an AI that can see things and occupy droid bodies (relaying what it can see back to you in text.) You have to convince it to open doors, activate systems and scout areas which you later explore yourself.
I'd pay plenty for a well made hybrid.
demagogue on 30/9/2012 at 11:20
I was trying to think of a good way to do a FPS / IF hybrid, but of course having the PC give typed commands to someone and having them report what's going on, while the PC is doing his own thing in his world, is a natural & good way to do it... Then you could have twists like the PC & narrator's projects intersecting sometimes, or unreliable narration if the narrator has his own agenda. Hmm, I might plot something out like this for fun...
edit: Hmm, the Tads3 IF parser is open source, Doom3 (and Dark Mod) is open source, both are in C++... I bet it's possible to get the parser ported into Doom3 to try such a hybrid. Well it's interesting to think about anyway.