-Terra- on 6/5/2017 at 11:51
Hello Taffers,
i have a little problem, i have set a Marker with PlayerFactory to Garrett, no i have the problem the guards cant damage me, btw the sword dont hit me, its like garrett is a ghost, but i can touch the Ai also Objects. When i jump from a high building i take damage. Where is the bug? :confused:
The only hint from the Monolog is "cTag: enum-int mismatch for Conversation". Have anyone a idea whats going on?
Cheers
Update:
I see, the bowman can hit me with the arrow. But the CombatBot cant hit me with his bombs.
Unna Oertdottir on 6/5/2017 at 12:22
Did you set Garretts archetype or the starting point to abort the slash stim?
-Terra- on 6/5/2017 at 12:34
Not Really, i dont have change anything about Garrett. :confused:
Unna Oertdottir on 6/5/2017 at 13:45
Please upload the cow ;)
Yandros on 6/5/2017 at 13:50
Sounds like your Garrett archetype has abort receptrons for all but BashStim and PokeStim.
-Terra- on 6/5/2017 at 14:11
@Unna Oertdottir
i have sent you a PN
@Yandros
the sword of the guard cant touch me, its feels like, garrett is a cloud or ghost. i have check the receptrons there are Restore, Holy, Fire and BashStim. But if i load a new cow there also the same receptrons and the Guard can damage me. :o
Unna Oertdottir on 6/5/2017 at 15:47
At the moment, I don't know the solution. The guards can't be hit with the sword or the blackjack and the guards can't hit Garrett with the sword. I can see that you've played with the archetypes a lot, you've changed names and what not.
Remember what you did.
Please provide the cow in this thread. Maybe somebody will find the problem.Why does the starting point have the ConvPlayer script? It won't do anything in Thief 2.
Quote:
<dl><dt id="convplayer">ConvPlayer
</dt><dd>miss03.osm/miss13.osm 1/G Mission-specific conversation controller for the player. On <code>Sim</code> start, creates an <code>OldConversation</code> link to itself from the object named <code>CuttyConv</code>. Sends <code>TurnOff</code> to the conversation on <code>Slain</code>, and sends <code>Ow</code> on <code>Damage</code>.
</dd></dl>
Edit: Edit the archetypes. Label "Weapon" as it is, not "Waffen". You must not change the names as you wish. That should do it.
-Terra- on 6/5/2017 at 18:38
holy s... thank you very much for the help, now it works fine. :wot:
Quote:
You must not change the names as you wish.
it was a mistake from my site, i have tousands of objects in dromed and i have write all this new stuff in dromed, but in german to have a better look about the stuff, this was a mistake. :o
thanks for the Help, Unna Oertdottir. :)
Yandros on 6/5/2017 at 18:49
Ah yes, some of the archetypes must not be renamed, especially the weapons and Tulz. Glad you sorted it out.
nightshifter on 5/1/2018 at 19:40
ok, weird. I got exactly the same problem as Terra did have. the swordguards can't harm me. bow man does. hammers do.
I didn't rename the sword in the hierarchy
did reload the scripts ( with def. good working ones)
any other solutions??